Event settings

Some owners won’t want the Attack Heli or Chinook bothering them if they are trying to run a Building server, so we have provided options for controlling many of the events in the game.


Quick reference

These changes all require a server restart.

OptionDescription

Enable Helicopter to Target Players

Toggles whether the Attack Heli can attack players.

Attack Heli Bullet Accuracy

Controls the aim-cone of the Attack Helicopter.

Attack Heli Damage Scale

Controls the scale of the damage done by the Attack Heli’s main guns.

Bradley APC Spawn

Toggles the Bradley APC spawning function at the Launch Site.

Bradley APC Respawn Time

Controls the amount of time taken for the Bradley APC to respawn after it has been destroyed.

Locked Crate Decay Time

Controls the amount of time taken for a Locked Crate to disappear if not interacted with. Time is measured in real-world seconds.

Locked Crate Hack Time

Controls the amount of time needed to hack a Locked Crate. Time is measured in real-world seconds.

Enable Helicopter to Target Players

Toggles whether the Attack Helicopter can attack players.

Input

Toggle-able, default ON.

Restart Required?

Yes


Attack Heli Bullet Accuracy

Controls the aim-cone of the Attack Helicopter.

Input

Any value from 1 → 360.

360 will enable omni-directional targetting of players by the Attack Helicopter.

Notes

The value you input into this field controls the “aim-cone” of the Attack Helicopter.

If this is set to 180, the Attack Helicopter will only target players in the front half of its perspective. See the below diagram for a representation of how this works.

Restart Required?

Yes


Attack Heli Damage Scale

Controls the scale of the damage done by the Attack Heli’s main guns.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

Notes

Can theoretically deal 0 damage, or crank it up to insta-kill.

Restart Required?

Yes


Bradley APC Spawn

Toggles the Bradley APC spawning function at the Launch Site.

Input

Toggle-able, default ON.

Restart Required?

Yes


Bradley APC Respawn Time

Controls the amount of time taken for the Bradley APC to respawn after it has been destroyed.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

Notes

This is measured in real-world minutes.

Restart Required?

Yes


Locked Crate Decay Time

Controls the amount of time taken for a Locked Crate to disappear if not interacted with.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

Notes

Set this very high if you don’t want Locked Crates to decay if they aren’t being interacted with.

Time is measured in real-world seconds.

Restart Required?

Yes


Locked Crate Hack Time

Controls the amount of time needed to hack a Locked Crate.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

Notes

Set this to 0 for instant hacking of Locked Crates.

Time is measured in real-world seconds.

Restart Required?

Yes


Event Settings

The following commands are used to control server events.

Available events are:

EventEvent CodeDescription

Airdrop

event_airdrop

A plane flies over the map and drops a crate of supplies that players can loot. Players can see the crate on the map.

Chinook

event_cargoheli

A helicopter manned by scientists will patrol a monument and drop a Locked Crate there. Players can loot the crate, but it will take some time to unlock.

Cargo Ship

event_cargoship

A cargo ship passes by the island. If players can make their way to it (using boats or by swimming), they can find loot, but it is protected by hostile scientists.

Attack Helicopter

event_helicopter

A helicopter patrols a section of the map. It is hostile to players and will attack on sight. Well-equipped players can destroy it to find loot.

There are a few useful commands that you can use to manipulate and monitor events on your server:

CommandInputDescription

events.cooldowntime "string"

"string" = Any of the above [Event Codes]

Lists the current cooldowns for the specified event. Leave blank to list all events.

events.activeevent

N/A

Lists all events that are active on the server.

events.cooldowntimemultiplier "string" "multiplier"

"string" = Any of the above [Event Codes] "multiplier" = Any number

Controls the current cooldown multiplier for the specified event. Lower is faster. Leave blank to list all multipliers for all events on the server.

events.remainingtime "string"

"string" = Any of the above [Event Codes]

Lists the remaining time left on a certain event. Leave blank for the remaining time on all events.

events.stopevent "string"

"string" = Any of the above [Event Codes]

Stops the specified event.

events.triggerevent "string"

"string" = Any of the above [Event Codes]

Starts the specified event.

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