Event Settings
Some owners won’t want the Attack Heli or Chinook bothering them if they are trying to run a Building server, so we have provided options for controlling many of the events in the game.
Quick reference
Option | Description |
---|---|
Enable Helicopter to Target Players | Toggles whether the Attack Heli can attack players. |
Attack Heli Bullet Accuracy | Controls the aim-cone of the Attack Helicopter. |
Attack Heli Damage Scale | Controls the scale of the damage done by the Attack Heli’s main guns. |
Bradley APC Spawn | Toggles the Bradley APC spawning function at the Launch Site. |
Bradley APC Respawn Time | Controls the amount of time taken for the Bradley APC to respawn after it has been destroyed. |
Locked Crate Decay Time | Controls the amount of time taken for a Locked Crate to disappear if not interacted with. Time is measured in real-world seconds. |
Locked Crate Hack Time | Controls the amount of time needed to hack a Locked Crate. Time is measured in real-world seconds. |
Enable Helicopter to Target Players
Toggles whether the Attack Helicopter can attack players.
Input
Toggle-able, default ON.
Restart Required?
Yes
Attack Heli Bullet Accuracy
Controls the aim-cone of the Attack Helicopter.
Input
Any value from 1 → 360.
360 will enable omni-directional targetting of players by the Attack Helicopter.
Notes
The value you input into this field controls the “aim-cone” of the Attack Helicopter.
If this is set to 180, the Attack Helicopter will only target players in the front half of its perspective. See the below diagram for a representation of how this works.
Restart Required?
Yes
Attack Heli Damage Scale
Controls the scale of the damage done by the Attack Heli’s main guns.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
Can theoretically deal 0 damage, or crank it up to insta-kill.
Restart Required?
Yes
Bradley APC Spawn
Toggles the Bradley APC spawning function at the Launch Site.
Input
Toggle-able, default ON.
Restart Required?
Yes
Bradley APC Respawn Time
Controls the amount of time taken for the Bradley APC to respawn after it has been destroyed.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
This is measured in real-world minutes.
Restart Required?
Yes
Locked Crate Decay Time
Controls the amount of time taken for a Locked Crate to disappear if not interacted with.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
Set this very high if you don’t want Locked Crates to decay if they aren’t being interacted with.
Time is measured in real-world seconds.
Restart Required?
Yes
Locked Crate Hack Time
Controls the amount of time needed to hack a Locked Crate.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
Set this to 0 for instant hacking of Locked Crates.
Time is measured in real-world seconds.
Restart Required?
Yes
Event Settings
The following commands are used to control server events.
Available events are:
Event | Event Code | Description |
---|---|---|
Airdrop | event_airdrop | A plane flies over the map and drops a crate of supplies that players can loot. Players can see the crate on the map. |
Chinook | event_cargoheli | A helicopter manned by scientists will patrol a monument and drop a Locked Crate there. Players can loot the crate, but it will take some time to unlock. |
Cargo Ship | event_cargoship | A cargo ship passes by the island. If players can make their way to it (using boats or by swimming), they can find loot, but it is protected by hostile scientists. |
Attack Helicopter | event_helicopter | A helicopter patrols a section of the map. It is hostile to players and will attack on sight. Well-equipped players can destroy it to find loot. |
There are a few useful commands that you can use to manipulate and monitor events on your server:
Command | Input | Description |
---|---|---|
events.cooldowntime "string" | "string" = Any of the above [Event Codes] | Lists the current cooldowns for the specified event. Leave blank to list all events. |
events.activeevent | N/A | Lists all events that are active on the server. |
events.cooldowntimemultiplier "string" "multiplier" | "string" = Any of the above [Event Codes] "multiplier" = Any number | Controls the current cooldown multiplier for the specified event. Lower is faster. Leave blank to list all multipliers for all events on the server. |
events.remainingtime "string" | "string" = Any of the above [Event Codes] | Lists the remaining time left on a certain event. Leave blank for the remaining time on all events. |
events.stopevent "string" | "string" = Any of the above [Event Codes] | Stops the specified event. |
events.triggerevent "string" | "string" = Any of the above [Event Codes] | Starts the specified event. |
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