NPC Settings
Last updated
Last updated
This section controls the spawning, behaviour and population of NPCs, Animals, and Scientists around the map. As of right now, monument Scientists cannot be disabled and are always active.
Here, you can customise the following settings to your liking, below are all the options and a summary of each one.
Option | Description |
---|---|
Toggles AI thinking, essentially controlling the function of AI NPCs as a whole.
This command controls AI shooting/movement/detection/pathfinding, and will supercede the other AI toggles.
Toggle-able, default ON.
Disabling this can be useful for PvE Servers and build-test servers. If this is off, the other AI toggles will have no effect.
Yes
Toggles AI movement, controlling the movement of NPCs.
Toggle-able, default ON.
Disabling this can be useful for PvE Servers and build-test servers.
Yes
Toggles AI targetting of players.
Toggle-able, default ON.
Disabling this can be useful for PvE Servers and build-test servers.
Yes
Controls the chance that a Junkpile Scientist will spawn on any junkpile on the map.
Any number, but this number is clamped to 100.
Setting this to maximum will guarantee that a Scientist spawns on every Junkpile available.
Yes
Controls the density of bear spawning per km².
Any number, but this value is clamped to a maximum of 20 (per km²).
For example, setting this to 10 would result in 10 bears per km².
On a 3K map, this would be: 10 × 3k × 3k = 90 bears on the whole map.
Yes
Controls the density of boar spawning per km².
Any number, but this value is clamped to a maximum of 20 (per km²).
For example, setting this to 10 would result in 10 bears per km².
On a 3K map, this would be: 10 × 3k × 3k = 90 boars on the whole map.
Yes
Controls the density of chicken spawning per km².
Any number, but this value is clamped to a maximum of 20 (per km²).
For example, setting this to 10 would result in 10 boars per km².
On a 3K map, this would be: 10 × 3k × 3k = 90 bears on the whole map.
Yes
Controls the density of deer spawning per km².
Any number, but this value is clamped to a maximum of 20 (per km²).
For example, setting this to 10 would result in 10 deer per km².
On a 3K map, this would be: 10 × 3k × 3k = 90 deer on the whole map.
Yes
Controls the density of horse spawning per km².
Any number, but this value is clamped to a maximum of 20 (per km²).
For example, setting this to 10 would result in 10 horses per km².
On a 3K map, this would be: 10 × 3k × 3k = 90 horses on the whole map.
Yes
Controls the density of wolf spawning per km².
Any number, but this value is clamped to a maximum of 20 (per km²).
For example, setting this to 10 would result in 10 wolves per km².
On a 3K map, this would be: 10 × 3k × 3k = 90 wolves on the whole map.
Yes
AI Thinking
Toggles AI thinking, essentially controlling the function of AI NPCs as a whole. This command controls AI shooting/movement/detection/pathfinding, and will supercede the other AI toggles.
AI Movement
Toggles AI movement, controlling the movement of NPCs.
AI Player Detection
Toggles AI targeting of players.
NPC Junkpile Spawn Chance
Controls the chance that a Junkpile Scientist will spawn on any junkpile on the map.
Bear Population
Controls the density of bear spawning per km².
Boar Population
Controls the density of boar spawning per km².
Chicken Population
Controls the density of chicken spawning per km².
Deer Population
Controls the density of deer spawning per km².
Rideable Horse Population
Controls the density of horse spawning per km².
Wolf Population
Controls the density of wolf spawning per km².