Player Settings
This section controls the behaviours of the players, their health, and their interactions with other players.
Here, you can customise the following settings to your liking, below are all the options and a summary each one.
Quick reference
For True PvE Mode, change the following settings:
- PvP Mode: OFF
- PvB Mode: OFF
Immortal Server
Toggles damage on the server.
Game Mode
Selects a game mode for the server to run. NOTE: changing this option will cause a full map/BP wipe!
PvP Mode
Toggles PvP mode, meaning players can deal damage to each other.
PvB Mode
Toggles PvB mode, meaning players can deal damage to other players' buildings.
Infinite Ammo
Toggles infinite ammunition for weapons.
Full Starting Magazine
Toggles a full magazine when you start with a weapon.
Max Health
Controls the maximum health of a player.
Starting Health (Max)
Controls the maximum starting health for a player when they wake up.
Starting Health (Min)
Controls the minimum starting health for a player when they wake up.
Max Team Size
Controls the maximum number of players that can be part of a single team.
Limit Building Authorisations
Toggle to limit the amount of authorisations on a Tool Cupboard to the current Team Size.
Limit Turret Authorisations
Toggle to limit the amount of authorisations on Auto Turrets to the current Team Size.
Limit Team Locks
Toggle to limit the amount of authorisations on a Code/Key Locks to the current Team Size.
Immortal Server
Toggles damage on the server.
Input
Toggle-able, default OFF.
Notes
If disabled, players cannot die under any circumstances.
Restart Required?
Yes
Game Mode
Selects a game mode for the server.
Input
Drop-down, options are:
Vanilla
Easy Mode
Hard Mode
Notes
Vanilla
This game mode is the default. All settings remain unchanged.
Easy Mode
This gamemode includes the following features:
Loot Saving
Half of your items will remain on your corpse until you retrieve them
These items cannot be looted by other players
Reclaim Station
Located at the Outpost and Bandit Camp
You can reclaim half of your lost items from here when you respawn
Items will despawn after 2 hours
Safe Zone Respawning
You can respawn at the Outpost of Bandit Camp
(NOTE: This only works if you are not marked as hostile)
Hard Mode
This gamemode includes the following features:
Added:
Limit of 5 sleeping bags and beds
Local chat only for messages and gestures (100m range)
Removed:
Compass
Crawling when wounded
Global Message
Team System
Map
Safe Zones
Scientists and Turrets at the Outpost & Bandit Camp
Mission NPCs
Restart Required?
Yes
A full wipe (including map, save, and blueprints) is required to activate or deactivate a server gamemode.
PvP Mode
Toggles PvP (Player vs Player) mode, meaning players can deal damage to each other.
Input
Toggle-able, default ON.
Notes
When deactivated, players can still take damage from NPCs and animals, as well as environmental damage.
Restart Required?
No
PvB Mode
Toggles PvB (Player vs Building) mode, meaning players can deal damage to other players' buildings.
Input
Toggle-able, default ON.
Notes
When activated, players can still deal damage to building blocks that they have created, regardless of TC authorisation.
Restart Required?
No
Infinite Ammo
Toggles infinite ammunition for weapons.
Input
Toggle-able, default OFF.
Notes
The ammo count in your magazine will not go down.
Restart Required?
Yes
Full Starting Magazine
Toggles a full magazine when you start with a weapon.
Input
Toggle-able, default OFF.
Notes
The default starting ammunition is less than half of a full mag.
Restart Required?
Yes
Max Health
Controls the maximum health of a player.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
This can be useful for testing, as well as “Juggernaut” gamemodes.
Restart Required?
Yes
Starting Health (Max)
Controls the maximum starting health for a player when they wake up.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
The default is 60HP.
Set both (min) and (max) to the same number to guarantee that health upon wake-up.
Restart Required?
Yes
Starting Health (Min)
Controls the minimum starting health for a player when they wake up.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
The default is 50HP.
Set both (min) and (max) to the same number to guarantee that health upon wake-up.
Restart Required?
Yes
Max Team Size
Controls the maximum amount of players that can be part of a single team.
Input
Any number, but this value is clamped to a maximum of 2.1×10⁸ (2 billion-ish)
Notes
The default is 8.
This can be useful for solo/duo/trio servers.
Set to 1 to disable teams entirely.
Restart Required?
Yes
Limit Building Authorisations
Toggle to limit the amount of authorisations on a Tool Cupboard to the current Team Size.
Input
Toggle-able, default OFF.
Notes
This can be useful for solo/duo/trio servers.
Setting Team Size to 2, and toggling this ON means only 2 people can be authorised on a Tool Cupboard at one time.
Restart Required?
Yes
Limit Turret Authorisations
Toggle to limit the amount of authorisations on Auto Turrets to the current Team Size.
Input
Toggle-able, default OFF.
Notes
This can be useful for solo/duo/trio servers.
Setting Team Size to 2, and toggling this ON means only 2 people can be authorised on an Auto Turret at one time.
Restart Required?
Yes
Limit Team Locks
Toggle to limit the amount of authorisations on a Code/Key Locks to the current Team Size.
Input
Toggle-able, default OFF.
Notes
This can be useful for solo/duo/trio servers.
Setting Team Size to 2, and toggling this ON means only 2 people can be authorised on a Lock at one time.
Restart Required?
Yes
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