Player
Last updated
Last updated
server.allowPvBDamage
"0/1"
When true
, allows players to damage other players' building blocks.
When false
, does not allow players to destroy other players' building blocks.
You can always destroy building blocks that you have created, regardless of this setting.
1
server.allowPvPDamage
"0/1"
When true
, allows players to damage other players.
When false
, does not allow players to damage other players.
1
server.corpsedespawn
โnumberโ
Number of seconds before a corpse should despawn and turn into a bag.
300
server.immortalserver
"0/1"
Toggles whether players can receive damage from any source.
0
server.pve_npc_protection
"0/1"
Disables damage from NPCs. PvE mode must be enabled.
1
server.woundingenabled
"0/1"
Determines if players can be wounded after receiving fatal damage.
1
player.woundforever
โ0/1โ
Toggles the ability to get up after being wounded.
0
server.crawlingenabled
โ0/1โ
Toggles the ability to move while wounded.
1
server.crawlingmaximumhealth
"number"
Maximum initial health given when a player dies and moves to crawling wounded state.
60
server.crawlingminimumhealth
โnumberโ
Minimum initial health given when a player dies and moves to crawling wounded state.
50
server.incapacitatedrecoverchance
โnumberโ
Base chance (scale of 0 โ 1) of recovery after incapacitated wounded state.
0.1
server.rewounddelay
โnumberโ
Delay time in seconds, where a player cannot repeatedly go into a wounded state.
60
server.woundedmaxfoodandwaterbonus
โnumberโ
Maximum percent chance added to base wounded recovery chance, based on the player's food and water level.
0.25
server.woundedrecoverchance
โnumberโ
Base chance of recovery after crawling wounded state
0.2
spawnhandler.mindistfromdeathpos
โnumberโ
The minimum distance the player can spawn near their last death position
500