Player
Server Owner
The table below contains a list of Player Commands available for Server Owner
Type | Command | Input | Description | Default |
---|---|---|---|---|
server.allowPvBDamage |
| When |
| |
server.allowPvPDamage |
| When |
| |
server.corpsedespawn |
| Number of seconds before a corpse should despawn and turn into a bag. |
| |
server.immortalserver |
| Toggles whether players can receive damage from any source. |
| |
server.pve_npc_protection |
| Disables damage from NPCs. PvE mode must be enabled. |
| |
server.woundingenabled |
| Determines if players can be wounded after receiving fatal damage. |
|
Server Admin
The table below contains a list of Player Commands available for Server Admins and above.
Type | Command | Input | Description | Default |
---|---|---|---|---|
player.woundforever |
| Toggles the ability to get up after being wounded. |
| |
server.crawlingenabled |
| Toggles the ability to move while wounded. |
| |
server.crawlingmaximumhealth |
| Maximum initial health given when a player dies and moves to crawling wounded state. |
| |
server.crawlingminimumhealth |
| Minimum initial health given when a player dies and moves to crawling wounded state. |
| |
server.incapacitatedrecoverchance |
| Base chance (scale of 0 โ 1) of recovery after incapacitated wounded state. |
| |
server.rewounddelay |
| Delay time in seconds, where a player cannot repeatedly go into a wounded state. |
| |
server.woundedmaxfoodandwaterbonus |
| Maximum percent chance added to base wounded recovery chance, based on the player's food and water level. |
| |
server.woundedrecoverchance |
| Base chance of recovery after crawling wounded state |
| |
spawnhandler.mindistfromdeathpos |
| The minimum distance the player can spawn near their last death position |
|
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