Gameplay Settings
This section controls various aspects of gameplay relating to base construction, upkeep, and decay, as well as damage from different types of weapons.
Quick reference
Option | Description |
---|---|
Demolish Time | Controls the amount of time after a building block is built that it can be demolished for free. |
Demolish Hammer | Toggles the Demolish ability for the Hammer, allowing it to immediately destroy any building block you own. |
Free Upgrading | Toggles the ability to upgrade building blocks without consuming resources. |
Free Construction | Toggles the ability to build structures without consuming resources. A Building Plan is still required by the player. |
Bullet Damage | Controls the amount of damage done by bullets. |
Bleeding Damage | Controls the amount of damage done by bleeding. |
Arrow Damage | Controls the amount of damage done by arrows. |
Melee Damage | Controls the amount of damage done by melee attacks. |
Decay Scale | Controls the amount of decay for player structures that occurs over time. |
Upkeep | Toggles the requirement to keep resources in your Tool Cupboard to stop it from decaying. |
Grief Protection | Controls the time that a structure is protected by a Tool Cupboard after the TC is destroyed. |
Decay Tick | Controls how often decay damage is calculated and dealt to player-made structures. |
Code Lock Maximum Failed Attempts | Controls the maximum amount of incorrect attempts on a Code Lock before it rejects further attempts. |
Code Lock Lockout Cooldown | When the Failed Attempts value has been reached, this controls how long the player is locked out for before being able to re-attempt a Code Lock. |
Demolish Time
Controls the amount of time after a building block is built that it can be demolished for free.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
Time is measured in real-world seconds.
Restart Required?
Yes
Demolish Hammer
Toggles the Demolish ability for the Hammer, allowing it to immediately destroy any building block you own with the [Right Trigger / R2]
Input
Toggle-able, default OFF.
Restart Required?
Yes
Free Upgrading
Toggles the ability to upgrade building blocks without consuming resources.
Input
Toggle-able, default OFF.
Restart Required?
Yes
Free Construction
Toggles the ability to build structures without consuming resources.
A Building Plan is still required by the player.
Input
Toggle-able, default OFF.
Restart Required?
Yes
Bullet Damage
Controls the amount of damage done by bullets.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
Useful for Target Practice servers, or creation of insta-gib servers.
2 = double bullet damage (includes NPCs, Attack Heli, and Bradley APC)
Restart Required?
Yes
Bleeding Damage
Controls the amount of damage done by bleeding.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
Useful for Target Practice servers, or creation of insta-gib servers.
2 = double bleeding damage-over-time
Restart Required?
Yes
Arrow Damage
Controls the amount of damage done by arrows.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
Useful for Target Practice servers, or creation of insta-gib servers.
2 = double arrow damage
Restart Required?
Yes
Melee Damage
Controls the amount of damage done by melee attacks.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
Useful for Target Practice servers, or creation of insta-gib servers.
2 = double melee damage
Restart Required?
Yes
Decay Scale
Controls the amount of decay for player structures that occurs over time.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
Set this to 0 if you would like buildings to never decay under any circumstances.
Beware of potential instability if there are too many buildings on your server that aren’t decaying.
Restart Required?
Yes
Upkeep
Toggles the requirement to keep resources in your Tool Cupboard to stop it from decaying.
Input
Toggle-able, default ON.
Notes
Disable this if you like building to stand forever without anything in your Tool Cupboard.
Restart Required?
Yes
Grief Protection
Controls the time that a structure is protected by a Tool Cupboard after the TC is destroyed.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
Time is measured in real-world seconds.
Set this to 0 if you would like bases to start decaying immediately after the Tool Cupboard is destroyed.
Restart Required?
Yes
Decay Tick
Controls how often decay damage is calculated and dealt to player-made structures.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
Setting this extremely high will cause buildings to decay almost instantly, especially if Decay Scale is also set to a high value.
Restart Required?
Yes
Code Lock Maximum Failed Attempts
Controls the maximum amount of incorrect attempts on a Code Lock before it rejects further attempts.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
Set this extremely high if you would don’t want to be locked of out of Code Locks at all.
Useful if you would like to allow for Code Raiding on your server.
Restart Required?
Yes
Code Lock Lockout Cooldown
When the [Failed Attempts] value has been reached, this controls how long the player is locked out for before being able to re-attempt a Code Lock.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).
Notes
Set this to 0 for no cooldown, meaning that players can attempt without penalty.
Time is measured in real-world seconds.
Restart Required?
Yes
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