Gameplay Settings

This section controls various aspects of gameplay relating to base construction, upkeep, and decay, as well as damage from different types of weapons.


Quick reference

OptionDescription

Demolish Time

Controls the amount of time after a building block is built that it can be demolished for free.

Demolish Hammer

Toggles the Demolish ability for the Hammer, allowing it to immediately destroy any building block you own.

Free Upgrading

Toggles the ability to upgrade building blocks without consuming resources.

Free Construction

Toggles the ability to build structures without consuming resources. A Building Plan is still required by the player.

Bullet Damage

Controls the amount of damage done by bullets.

Bleeding Damage

Controls the amount of damage done by bleeding.

Arrow Damage

Controls the amount of damage done by arrows.

Melee Damage

Controls the amount of damage done by melee attacks.

Decay Scale

Controls the amount of decay for player structures that occurs over time.

Upkeep

Toggles the requirement to keep resources in your Tool Cupboard to stop it from decaying.

Grief Protection

Controls the time that a structure is protected by a Tool Cupboard after the TC is destroyed.

Decay Tick

Controls how often decay damage is calculated and dealt to player-made structures.

Code Lock Maximum Failed Attempts

Controls the maximum amount of incorrect attempts on a Code Lock before it rejects further attempts.

Code Lock Lockout Cooldown

When the Failed Attempts value has been reached, this controls how long the player is locked out for before being able to re-attempt a Code Lock.

Demolish Time

Controls the amount of time after a building block is built that it can be demolished for free.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

Notes

Time is measured in real-world seconds.

Restart Required?

Yes


Demolish Hammer

Toggles the Demolish ability for the Hammer, allowing it to immediately destroy any building block you own with the [Right Trigger / R2]

Input

Toggle-able, default OFF.

Restart Required?

Yes


Free Upgrading

Toggles the ability to upgrade building blocks without consuming resources.

Input

Toggle-able, default OFF.

Restart Required?

Yes


Free Construction

Toggles the ability to build structures without consuming resources.

A Building Plan is still required by the player.

Input

Toggle-able, default OFF.

Restart Required?

Yes


Bullet Damage

Controls the amount of damage done by bullets.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

Notes

Useful for Target Practice servers, or creation of insta-gib servers.

2 = double bullet damage (includes NPCs, Attack Heli, and Bradley APC)

Restart Required?

Yes


Bleeding Damage

Controls the amount of damage done by bleeding.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

Notes

Useful for Target Practice servers, or creation of insta-gib servers.

2 = double bleeding damage-over-time

Restart Required?

Yes


Arrow Damage

Controls the amount of damage done by arrows.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

Notes

Useful for Target Practice servers, or creation of insta-gib servers.

2 = double arrow damage

Restart Required?

Yes


Melee Damage

Controls the amount of damage done by melee attacks.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

Notes

Useful for Target Practice servers, or creation of insta-gib servers.

2 = double melee damage

Restart Required?

Yes


Decay Scale

Controls the amount of decay for player structures that occurs over time.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

Notes

Set this to 0 if you would like buildings to never decay under any circumstances.

Beware of potential instability if there are too many buildings on your server that aren’t decaying.

Restart Required?

Yes


Upkeep

Toggles the requirement to keep resources in your Tool Cupboard to stop it from decaying.

Input

Toggle-able, default ON.

Notes

Disable this if you like building to stand forever without anything in your Tool Cupboard.

Restart Required?

Yes


Grief Protection

Controls the time that a structure is protected by a Tool Cupboard after the TC is destroyed.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

Notes

Time is measured in real-world seconds.

Set this to 0 if you would like bases to start decaying immediately after the Tool Cupboard is destroyed.

Restart Required?

Yes


Decay Tick

Controls how often decay damage is calculated and dealt to player-made structures.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

Notes

Setting this extremely high will cause buildings to decay almost instantly, especially if Decay Scale is also set to a high value.

Restart Required?

Yes


Code Lock Maximum Failed Attempts

Controls the maximum amount of incorrect attempts on a Code Lock before it rejects further attempts.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

Notes

Set this extremely high if you would don’t want to be locked of out of Code Locks at all.

Useful if you would like to allow for Code Raiding on your server.

Restart Required?

Yes


Code Lock Lockout Cooldown

When the [Failed Attempts] value has been reached, this controls how long the player is locked out for before being able to re-attempt a Code Lock.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

Notes

Set this to 0 for no cooldown, meaning that players can attempt without penalty.

Time is measured in real-world seconds.

Restart Required?

Yes

Last updated