# Gameplay Settings

This section controls various aspects of gameplay relating to base construction, upkeep, and decay, as well as damage from different types of weapons.

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## Quick reference

<table data-full-width="false"><thead><tr><th width="188.77783203125">Option</th><th>Description</th></tr></thead><tbody><tr><td>Demolish Time</td><td>Controls the amount of time after a building block is built that it can be demolished for free.</td></tr><tr><td>Demolish Hammer</td><td>Toggles the Demolish ability for the Hammer, allowing it to immediately destroy any building block you own.</td></tr><tr><td>Free Upgrading</td><td>Toggles the ability to upgrade building blocks without consuming resources.</td></tr><tr><td>Free Construction</td><td>Toggles the ability to build structures without consuming resources. A Building Plan is still required by the player.</td></tr><tr><td>Bullet Damage</td><td>Controls the amount of damage done by bullets.</td></tr><tr><td>Bleeding Damage</td><td>Controls the amount of damage done by bleeding.</td></tr><tr><td>Arrow Damage</td><td>Controls the amount of damage done by arrows.</td></tr><tr><td>Melee Damage</td><td>Controls the amount of damage done by melee attacks.</td></tr><tr><td>Decay Scale</td><td>Controls the amount of decay for player structures that occurs over time.</td></tr><tr><td>Upkeep</td><td>Toggles the requirement to keep resources in your Tool Cupboard to stop it from decaying.</td></tr><tr><td>Grief Protection</td><td>Controls the time that a structure is protected by a Tool Cupboard after the TC is destroyed.</td></tr><tr><td>Decay Tick</td><td>Controls how often decay damage is calculated and dealt to player-made structures.</td></tr><tr><td>Code Lock Maximum Failed Attempts</td><td>Controls the maximum amount of incorrect attempts on a Code Lock before it rejects further attempts.</td></tr><tr><td>Code Lock Lockout Cooldown</td><td>When the Failed Attempts value has been reached, this controls how long the player is locked out for before being able to re-attempt a Code Lock.</td></tr></tbody></table>

## Demolish Time

Controls the amount of time after a building block is built that it can be demolished for free.

#### **Input**

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

#### **Notes**

Time is measured in real-world seconds.

#### **Restart Required?**

Yes

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## Demolish Hammer

Toggles the Demolish ability for the Hammer, allowing it to immediately destroy any building block you own with the \[Right Trigger / R2]

#### **Input**

Toggle-able, default OFF.

#### **Restart Required?**

Yes

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## Free Upgrading

Toggles the ability to upgrade building blocks without consuming resources.

#### **Input**

Toggle-able, default OFF.

#### **Restart Required?**

Yes

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## Free Construction

Toggles the ability to build structures without consuming resources.&#x20;

A Building Plan is still required by the player.

#### **Input**

Toggle-able, default OFF.

#### **Restart Required?**

Yes

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## Bullet Damage

Controls the amount of damage done by bullets.

#### **Input**

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

#### **Notes**

Useful for Target Practice servers, or creation of insta-gib servers.

2 = double bullet damage (includes NPCs, Attack Heli, and Bradley APC)

#### **Restart Required?**

Yes

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## Bleeding Damage

Controls the amount of damage done by bleeding.

#### **Input**

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

#### **Notes**

Useful for Target Practice servers, or creation of insta-gib servers.

2 = double bleeding damage-over-time

#### **Restart Required?**

Yes

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## Arrow Damage

Controls the amount of damage done by arrows.

#### **Input**

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

#### **Notes**

Useful for Target Practice servers, or creation of insta-gib servers.

2 = double arrow damage

#### **Restart Required?**

Yes

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## Melee Damage

Controls the amount of damage done by melee attacks.

#### **Input**

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

#### **Notes**

Useful for Target Practice servers, or creation of insta-gib servers.

2 = double melee damage

#### **Restart Required?**

Yes

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## Decay Scale

Controls the amount of decay for player structures that occurs over time.

#### **Input**

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

#### **Notes**

Set this to 0 if you would like buildings to never decay under any circumstances.

{% hint style="danger" %}
*Beware of potential instability if there are too many buildings on your server that aren’t decaying.*
{% endhint %}

#### **Restart Required?**

Yes

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## Upkeep

Toggles the requirement to keep resources in your Tool Cupboard to stop it from decaying.

#### **Input**

Toggle-able, default ON.

#### **Notes**

Disable this if you like building to stand forever without anything in your Tool Cupboard.

#### **Restart Required?**

Yes

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## Grief Protection

Controls the time that a structure is protected by a Tool Cupboard after the TC is destroyed.

#### **Input**

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

#### **Notes**

Time is measured in real-world seconds.

Set this to 0 if you would like bases to start decaying immediately after the Tool Cupboard is destroyed.

#### **Restart Required?**

Yes

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## Decay Tick

Controls how often decay damage is calculated and dealt to player-made structures.

#### **Input**

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

#### **Notes**

Setting this extremely high will cause buildings to decay almost instantly, especially if Decay Scale is also set to a high value.

#### **Restart Required?**

Yes

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## Code Lock Maximum Failed Attempts

Controls the maximum amount of incorrect attempts on a Code Lock before it rejects further attempts.

#### **Input**

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

#### **Notes**

Set this extremely high if you would don’t want to be locked of out of Code Locks at all.

Useful if you would like to allow for Code Raiding on your server.

#### **Restart Required?**

Yes

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## Code Lock Lockout Cooldown

When the \[Failed Attempts] value has been reached, this controls how long the player is locked out for before being able to re-attempt a Code Lock.

#### **Input**

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

#### **Notes**

Set this to 0 for no cooldown, meaning that players can attempt without penalty.

Time is measured in real-world seconds.

#### **Restart Required?**

Yes
