World Settings
This section of option controls how the world works in-game. This is especially useful for special server types like PvE, as they can be combined with other sections to create the perfect server type.
Here, you can customise the following settings to your liking, below are all the options and a summary of each one.
Quick reference
RHIB Population
Controls the amount of RHIBs that spawn naturally on the coastline.
Rowboat Population
Controls the amount of rowboats that spawn naturally on the coastline.
Rowboat Decay Time (Outside)
Controls the time taken for a rowboat to despawn when it is near the coastline.
Rowboat Decay Time (Deep Water)
Controls the time taken for a rowboat to despawn when it is not near the coastline.
Rowboat Decay Time (Start Time)
Controls the time taken for a rowboat to decay once it has not been interacted with.
Stability
Toggles the stability of player-made structures, allowing players to create wacky structures.
Radiation
Toggles the radiation of certain monuments on the map.
Time Progression
Toggles the progression of time on the server.
Day Length
Sets the length of the day time, in real-world minutes.
Night Length
Sets the length of the night time, in real-world minutes.
RHIB Population
Controls the amount of RHIBs that spawn naturally on the coastline.
Input
Any number, but this value is clamped to a maximum of 20 (per km²).
Notes
Default is 0 per km².
Restart Required?
Yes
Rowboat Population
Controls the amount of rowboats that spawn naturally on the coastline.
Input
Any number, but this value is clamped to a maximum of 20 (per km²).
Notes
Default is 4 per km².
Restart Required?
Yes
Rowboat Decay Time (Outside)
Controls the time taken for a rowboat to despawn when it is near the coastline.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² minutes. (Essentially infinite)
Notes
Time is measured in real-world minutes.
Restart Required?
Yes
Rowboat Decay Time (Deep Water)
Controls the time taken for a rowboat to despawn when it is not near the coastline.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² minutes. (Essentially infinite).
Notes
Time is meaured in real-world minutes.
Restart Required?
Yes
Rowboat Decay Time (Start Time)
Controls the time taken for a rowboat to decay once it has not been interacted with.
Input
Any number, but this value is clamped to a maximum of 3.4×10³² seconds. (Essentially infinite)
Notes
Time is measure in real-world seconds.
Restart Required?
Yes
Stability
Toggles the stability of player-made structures, allowing players to create wacky structures.
Input
Toggle-able, default ON.
Notes
Disabling this can be useful for PvE Servers and build-test servers.
Restart Required?
Yes
Radiation
Toggles the radiation of certain monuments on the map.
Input
Toggle-able, default ON.
Notes
Disabling this can be useful for PvE Servers and build-test servers.
Restart Required?
Yes
Time Progression
Toggles the progression of time on the server.
Input
Toggle-able, default ON.
Notes
Disabling this can be useful for PvE Servers and build-test servers.
Restart Required?
Yes
Day Length
Sets the length of the day time, in real-world minutes.
Input
Any number, but this value is clamped to a maximum of 1440 minutes.
Notes
For eternal daytime, consider disabling Time Progression instead of setting this value.
Restart Required?
Yes
Night Length
Sets the length of the night time, in real-world minutes.
Input
Any number, but this value is clamped to a maximum of 1440 minutes.
Notes
For eternal nighttime, consider disabling Time Progression instead of setting this value.
Restart Required?
Yes
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