World Settings

This section of option controls how the world works in-game. This is especially useful for special server types like PvE, as they can be combined with other sections to create the perfect server type.

Here, you can customise the following settings to your liking, below are all the options and a summary of each one.


Quick reference

Option
Description

RHIB Population

Controls the amount of RHIBs that spawn naturally on the coastline.

Rowboat Population

Controls the amount of rowboats that spawn naturally on the coastline.

Rowboat Decay Time (Outside)

Controls the time taken for a rowboat to despawn when it is near the coastline.

Rowboat Decay Time (Deep Water)

Controls the time taken for a rowboat to despawn when it is not near the coastline.

Rowboat Decay Time (Start Time)

Controls the time taken for a rowboat to decay once it has not been interacted with.

Stability

Toggles the stability of player-made structures, allowing players to create wacky structures.

Radiation

Toggles the radiation of certain monuments on the map.

Time Progression

Toggles the progression of time on the server.

Day Length

Sets the length of the day time, in real-world minutes.

Night Length

Sets the length of the night time, in real-world minutes.

RHIB Population

Controls the amount of RHIBs that spawn naturally on the coastline.

Input

Any number, but this value is clamped to a maximum of 20 (per km²).

Notes

Default is 0 per km².

Restart Required?

Yes


Rowboat Population

Controls the amount of rowboats that spawn naturally on the coastline.

Input

Any number, but this value is clamped to a maximum of 20 (per km²).

Notes

Default is 4 per km².

Restart Required?

Yes


Rowboat Decay Time (Outside)

Controls the time taken for a rowboat to despawn when it is near the coastline.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² minutes. (Essentially infinite)

Notes

Time is measured in real-world minutes.

Restart Required?

Yes


Rowboat Decay Time (Deep Water)

Controls the time taken for a rowboat to despawn when it is not near the coastline.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² minutes. (Essentially infinite).

Notes

Time is meaured in real-world minutes.

Restart Required?

Yes


Rowboat Decay Time (Start Time)

Controls the time taken for a rowboat to decay once it has not been interacted with.

Input

Any number, but this value is clamped to a maximum of 3.4×10³² seconds. (Essentially infinite)

Notes

Time is measure in real-world seconds.

Restart Required?

Yes


Stability

Toggles the stability of player-made structures, allowing players to create wacky structures.

Input

Toggle-able, default ON.

Notes

Disabling this can be useful for PvE Servers and build-test servers.

Restart Required?

Yes


Radiation

Toggles the radiation of certain monuments on the map.

Input

Toggle-able, default ON.

Notes

Disabling this can be useful for PvE Servers and build-test servers.

Restart Required?

Yes


Time Progression

Toggles the progression of time on the server.

Input

Toggle-able, default ON.

Notes

Disabling this can be useful for PvE Servers and build-test servers.

Restart Required?

Yes


Day Length

Sets the length of the day time, in real-world minutes.

Input

Any number, but this value is clamped to a maximum of 1440 minutes.

Notes

For eternal daytime, consider disabling Time Progression instead of setting this value.

Restart Required?

Yes


Night Length

Sets the length of the night time, in real-world minutes.

Input

Any number, but this value is clamped to a maximum of 1440 minutes.

Notes

For eternal nighttime, consider disabling Time Progression instead of setting this value.

Restart Required?

Yes

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