Rust Console Edition: Community Servers
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      • ✨NEW✨ Donut Island Setup
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    • Authority Levels & Privileges
      • ✨NEW✨ Custom Auth Tiers
    • Granting User Tiers
    • Logs, Booting & Saving
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  • FEATURE GUIDES
    • Command Scheduling
    • Custom Zones
    • Entity Details
    • Entity Spawning
    • ✨NEW✨ Item Management
    • Kit Management
    • ✨NEW✨ Modifiers
    • Monument Recycler Configs
    • Seasonal Events
    • Server Tags
    • Whitelist Management
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  • Server List
  • Tag Filtering
  • Loading Screen
  • Welcome Screen
  • Gameplay Tags
  • Monument Tags

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  1. FEATURE GUIDES

Server Tags

PreviousSeasonal EventsNextWhitelist Management

Last updated 6 months ago

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Please note that Server Tags are applied to your server & official servers automatically, and cannot be turned off

Server Tags appear in the server list, loading screens, and welcome screen. They're linked to the monuments on your server, and certain gameplay settings.

Server List

You can view all of a server's tags by pressing L1/LB (Show Info).

Tag Filtering

You can now filter servers by their tags. This can be accessed by opening the existing Filter Menu and pressing SQUARE/X to switch to the Tag Filters.

Tags are categorized into Gameplay, Land Monuments, and Offshore Monuments sections for ease of navigation. Currently selected tags appear in the Active section, and you can search for tags to select by pressing TRIANGLE/Y.

Please note that searching for the Gather/Loot/Stack Size Scale tags will show all servers where the value is greater than 1

Loading Screen

Welcome Screen

Gameplay Tags

Gameplay Tags are blue, appear first in the list of tags, and are the only tags that appear in loading screens.

The following is a list of every Gameplay Tag and the setting that causes it to be applied to your server, in the same order they appear in game:

The "Official" Tag can only appear on servers in the Official Games tab of the server list

Tag
Command
Value

Official

N/A

N/A

Solo/Duo/Trio/Quad

relationshipmanager.maxteamsize or Max Team Size setting on GPortal

1 | 2 | 3 | 4

Save Wipe: Never

Save Wipe: Daily

Save Wipe: Weekly

Save Wipe: Biweekly

Save Wipe: Monthly

Your GPortal save wipe schedule setting

N/A

Blueprint Wipe: Never

Blueprint Wipe: Daily

Blueprint Wipe: Weekly

Blueprint Wipe: Biweekly

Blueprint Wipe: Monthly

Your GPortal blueprint wipe schedule setting

N/A

PvE

allowpvbdamage and allowpvpdamage or PVP & PVB toggles on GPortal

0 | OFF

Immortal Server

server.immortalserver or Immortal Server toggle on GPortal

1 | ON

Builders Paradise

server.d11buildtest or Enable Builder's Paradise Items toggle on GPortal

1 | ON

Target Practice

server.d11guntest or Enable Target Practice Items toggle on GPortal

1 | ON

Easy Mode

server.gamemode or Game Mode option on GPortal

softcore/ Easy Mode

Hard Mode

server.gamemode or Game Mode option on GPortal

hardcore/ Hard Mode

2/3x Loot

server.d11lootscale or Loot Scale option on GPortal

2 | 3

2/3x Gather

server.d11gatherscale or Gather Scale option on GPortal

2 | 3

2/3x Stack Size

global.stackablesizescale or Stackable Size Scale option on GPortal

2 | 3

Free Crafting

craft.freecrafting or Free Crafting toggle on GPortal

1 | ON

Instant Crafting

craft.instantcrafting or Instant Crafting toggle on GPortal

1 | ON

Free Upgrading

construct.freeupgrading or Free Upgrading toggle on GPortal

1 | ON

Free Construction

construct.freeconstruction or Free Construction toggle on GPortal

1 | ON

No Radiation

server.radiation or Radiation toggle on GPortal

0 | OFF

No Decay

decay.upkeep or Decay Upkeep toggle on GPortal

0 | OFF

Fast Night

time.nightlength or Night Length option on GPortal

<5

Whitelist

server.enablewhitelist or Enable Whitelist toggle on GPortal

1 | ON

Monument Tags

Monument Tags are green, appear after Gameplay Tags in the list of tags, and do not appear in loading screens. They are linked to the monuments that are on your map currently.

Remember that even if you select a monument to spawn, it might not spawn on your map, as maps are procedurally generated and random.