Custom Zones
Last updated
Last updated
We have updated the Killzone system so that players are now able to create custom zones, with an expanded range of options for how they want their zones to function. The following page has all the information you need to create a zone which is tailored to your needs.
📟
zones.createcustomzone[0] [1] [2] [3] [4] [5] [6] [7] [8] [9]
This command creates a zone with the following 10 properties:
ID | Arguments | Input Type | Description |
---|---|---|---|
📟
zones.createcustomzone "Test" (500,35,90) 45 Box (225,150,150) 1 0 52 1 0This command creates a Custom Zone with the following properties:
Zone Name is Test
Zone Position is (500,35,90)
Zone Rotation is 45⁰ clockwise
Zone is box-shaped
Zone size is 225m×150m×150m
This zone allows PvP
This zone does not allow NPCs to damage players
This zone deals 52 radiation per tick (similar to inside Launch Site)
This zone allows people to raid buildings but not build them
So you have a zone, but you would like to change something about it without deleting and creating a new one. Use the commands below to edit the zone to your liking. You can also add features like area display and custom messaging to your zone should you see fit.
📟
zones.editcustomzone "Name" "Setting" "Value"Where "Name" is the name of the zone you would like to edit.
"Setting" is the setting that you would like to change.
📟
zones.editcustomzone "Test" showarea 1
zones.editcustomzone "Test" color (255,0,255)
zones.editcustomzone "Test" showchatmessage 1
zones.editcustomzone "Test" entermessage "Welcome to the Test Zone!"
zones.editcustomzone "Test" leavemessage "See you later!"The above commands have the following effects, when they are entered separately on the GPORTAL console:
The "Test" Zone now has a ring around it, visually defining the zone in-game
The ring's colour is now Magenta
The zone has in-game messaging enabled
When you enter the zone, the message "Welcome to the Test Zone!" will appear in-game
When you leave the zone, the message "See you later!" will appear in-game
Overlapping Custom Zones can have different effects, depending on their properties.
In general, the priority for zones is given to the non-default state of that property.
For example, in a regular server with no other settings, the following priorities apply:
PvP Damage OFF BEATS PvP Damage ON
(Default)
NPC Damage OFF BEATS NPC Damage ON
(Default)
Building Damage OFF BEATS Building Damage ON
(Default)
Building Privilege OFF BEATS Building Privilege ON
(Default)
Note:
Radiation damage in a zone will always apply, and will stack with other radiation sources.
For example, the overlap area between 2 Custom Zones each with 25 radiation damage will be 50 radiation damage.
When the commands allowPvPDamage = 0
and allowPvBDamage = 0
, the rules are slightly different.
In general, the priority for zones is given to the non-default state of that property.
PvP Damage ON BEATS PvP Damage OFF
(Default)
NPC Damage ON BEATS NPC Damage OFF
(Default)
The priority for building privilege remains the same.
Note: Custom Zones will not override any properties of a Monument Zone, regardless of the above priorities.
Monument Killzones are part of the new Custom Zones system, meaning that you can edit some characteristics of the monument's zone using the following commands:
📟
zones.editcustomzone "Monument Name" "Setting" "Value"
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zones.editcustomzone "gas_station_1" "radiation" "25"
zones.editcustomzone "gas_station_1" "showarea" "1"
This enables 25 Radiation damage at Oxum's Gas Station
Oxum's Gas Station now has a visual border around it, outlining the Monument Killzone
Note: You cannot disable the no-build zone of monuments.
There are a few more commands that come with this feature, which are listed below:
Monument Killzones still function as normal, but now fall under the new Zones system.
Cargo Ship Custom Zones: Custom zones currently do not function on Cargo Ships. These zones are not saved to individual Cargo Ships and are instead generated on server boot. A default Killzone is generated, but any changes will not be saved for subsequent Cargo Ships.
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zones.setmonumentkillzone gas_station_1 1This command activates the classic Killzone at Oxum's Gas Station.
Setting | Value | Description |
---|---|---|
Type | Command | Input Type | Description |
---|---|---|---|
Type | Command | Input | Description |
---|---|---|---|
[0]
Zone Name
“string"
Defines the name of the generated zone.
[1]
Map Position
(x,y,z)
Defines the centre of the generated zone. Uses map co-ordinates.
[2]
Rotation
value
Defines the rotation of the generated zone. (Yaw)
[3]
Zone Shape
Sphere
OR Box
Defines the shape of the generated zone.
[4]
Zone Size
IF [3] =BOX
, (x,y,z)
IF [3] =SPHERE
, x
IF [3] =BOX
, defines the width, height, and length of the box.
IF [3] =SPHERE
, defines the radius of the sphere.
[5]
Enable PvP?
0
or 1
Toggles whether players can damage other players within the generated zone.
[6]
Enable NPC vs Player Damage?
0
or 1
Toggles whether NPCs can damage players within the generated zone. (NOTE: Players can always damage NPCs)
[7]
Radiation Damage
value
Defines the amount of radiation to apply per server tick when within the generated zone.
[8]
Is Building Damage allowed?
0
or 1
Defines whether players can damage buildings when within the generated zone. (NOTE: Players can always damage their own buildings)
[9]
Is Building allowed?
0
or 1
Defines whether players can build within the generated zone.
enabled
0
or 1
Toggles whether this zone is active.
position
(x,y,z)
Defines the centre of the generated zone. Uses map co-ordinates.
rotation
value
Defines the rotation of the generated zone.
type
sphere
or
box
Defines the shape of the generated zone.
size
(x,y,z)
| IF BOX
| area of effect in meters.
size
value
| IF SPHERE
| radius of effect in meters.
allowpvpdamage
0
or 1
Toggles whether players can damage other players.
allownpcdamage
0
or 1
Toggles whether NPCs can damage players within the zone. (NOTE: Players will always be able to damage NPCs)
radiationdamage
value
Defines the amount of radiation to apply per server tick when within the generated zone.
allowbuildingdamage
0
or 1
Defines whether players can damage buildings when within the zone. (NOTE: Players can always damage their own buildings)
allowbuilding
0
or 1
Defines whether players can build within the generated zone.
showarea
0
or 1
Show a visible area within 100 meters of the zone.
color
(R,G,B)
Colour of the visible area, (0 -> 255
for each colour)
showchatmessage
0
or 1
Should the player receive a chat message when entering/leaving
entermessage
“string"
Message to display when entering the zone.
leavemessage
“string"
Message to display when exiting the zone.
zones.customzoneinfo “Zone Name”
“string"
Lists the following information about the specified zone.
Name
Enabled
Position
Size
Type
Player Damage
NPC Damage
Radiation Damage
Player Building Damage
Allow Building
Show Area
Show Chat Message
Enter Message
Leave Message
zones.listcustomzones
none
Prints a list of all zones on the server, and their current active status
zones.deletecustomzone “Zone Name”
“string"
Deletes the specified zone.
zones.listmonumentkillzones
none
Prints a list of all monument killzones on the server, and their current active status
zones.clearmonumentkillzones
none
Deletes all monument killzones from the server
zones.setmonumentkillzone
“monumentname" 0/1
Activates [1
] or de-activates [0
] the specified monument killzone
A list of monuments available are listed here:
airfield_1
Spawns an exclusive PvP Zone around the Airfield
cargoshipdynamic1
Spawns an exclusive PvP Zone around the Shipping Cargoship
cargoshipdynamic2
Spawns an exclusive PvP Zone around the Military Cargoship
gas_station_1
Spawns an exclusive PvP Zone around Oxum’s Gas Station
harbor_1
Spawns an exclusive PvP Zone around the Small Harbor
harbor_2
Spawns an exclusive PvP Zone around the Large Harbor
launch_site_1
Spawns an exclusive PvP Zone around the Launch Site
lighthouse
Spawns an exclusive PvP Zone around the Lighthouse
mining_quarry_a
Spawns an exclusive PvP Zone around the Sulfur Mining Quarry
mining_quarry_b
Spawns an exclusive PvP Zone around the Stone Mining Quarry
mining_quarry_c
Spawns an exclusive PvP Zone around the HQM Mining Quarry
oilrig_1
Spawns an exclusive PvP Zone around the Large Oil Rig
oilrig_2
Spawns an exclusive PvP Zone around the Small Oil Rig
powerplant_1
Spawns an exclusive PvP Zone around the Power Plant
radtown_small_3
Spawns an exclusive PvP Zone around the Sewer
satellite_dish
Spawns an exclusive PvP Zone around the Satellite Dish
sphere_tank
Spawns an exclusive PvP Zone around the Dome
supermarket_1
Spawns an exclusive PvP Zone around the Supermarket
trainyard_1
Spawns an exclusive PvP Zone around the Trainyard
underwater_lab
Spawns an exclusive PvP Zone around the Underwater Lab
water_treatment_plant_1
Spawns an exclusive PvP Zone around the Water Treatment Plant
water_well_a
Spawns an exclusive PvP Zone around Water Well A
water_well_b
Spawns an exclusive PvP Zone around Water Well B
water_well_c
Spawns an exclusive PvP Zone around Water Well C
water_well_d
Spawns an exclusive PvP Zone around Water Well D
water_well_e
Spawns an exclusive PvP Zone around Water Well E
warehouse
Spawns an exclusive PvP Zone around the Mining Outpost