Rust Console Edition: Community Servers
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  • Server Owner
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  1. Commands
  2. Gameplay

Building

Server Owner

The table below contains a list of Building Commands available for Server Owners.

Type
Command
Input
Description
Default

📟🎮

decay.bracket_0_blockcount

“number”

The amount of blocks per structure between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upkeep period to maintain.

15

📟🎮

decay.bracket_0_costfraction

“number”

Blocks within bracket 0 will cost this fraction per upkeep period to maintain.

0.1

📟🎮

decay.bracket_1_blockcount

“number”

The amount of blocks per structure between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_costfraction per upkeep period to maintain.

50

📟🎮

decay.bracket_1_costfraction

“number”

Blocks within bracket 1 will cost this fraction per upkeep period to maintain.

0.15

📟🎮

decay.bracket_2_blockcount

“number”

The amount of blocks per structure between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_costfraction per upkeep period to maintain.

125

📟🎮

decay.bracket_2_costfraction

“number”

Blocks within bracket 2 will cost this fraction per upkeep period to maintain.

0.2

📟🎮

decay.bracket_3_blockcount

“number”

The amount of blocks per structure between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain.

200

📟🎮

decay.bracket_3_costfraction

“number”

Blocks within bracket 3 will cost this fraction per upkeep period to maintain.

0.333

📟🎮

decay.delay_metal

“number”

How long should metal building grade decay be delayed when not protected by upkeep, in hours.

0

📟🎮

decay.delay_override

“number”

When set to a value above 0, everything will decay with this delay, in seconds.

0

📟🎮

decay.delay_stone

“number”

When Decay.upkeep is true, How long should stone building grade decay be delayed when not protected by upkeep, in hours.

0

📟🎮

decay.delay_toptier

“number”

When Decay.upkeep is true, How long should toptier building grade decay be delayed when not protected by upkeep, in hours.

0

📟🎮

decay.delay_twig

“number”

When Decay.upkeep is true, How long should twig building grade decay be delayed when not protected by upkeep, in hours.

0

📟🎮

decay.delay_wood

“number”

When Decay.upkeep is true, How long should wood building grade decay be delayed when not protected by upkeep, in hours.

0

📟🎮

decay.duration_metal

“number”

When Decay.upkeep is true, How long should metal building blocks take to decay when not protected by upkeep, in hours.

8

📟🎮

decay.duration_override

“number”

When Decay.upkeep is true, a value above 0 everything will decay with this duration, in seconds.

0

📟🎮

decay.duration_stone

“number”

When Decay.upkeep is true, How long should stone building blocks take to decay when not protected by upkeep, in hours.

5

📟🎮

decay.duration_toptier

“number”

When Decay.upkeep is true, How long should toptier (armoured) building blocks take to decay when not protected by upkeep, in hours.

12

📟🎮

decay.duration_twig

“number”

When Decay.upkeep is true, How long should twig building blocks take to decay when not protected by upkeep, in hours.

1

📟🎮

decay.duration_wood

“number”

When Decay.upkeep is true, How long should wood building blocks take to decay when not protected by upkeep, in hours.

3

📟🎮🌌

decay.scale

“number”

Scales the decay/heal rate of entities.

1

📟🎮🌌

decay.tick

“number”

How often should entities decay, in seconds.

600

📟🎮🌌

decay.upkeep

"0/1"

Should entities rely on upkeep to decay, otherwise just decay naturally

1

📟🎮

decay.upkeep_grief_protection

“number”

Defines how many minutes the upkeep cost will last after the cupboard is destroyed.

1440

📟🎮

decay.upkeep_heal_scale

“number”

Scales the amount of health regained by a building block when not attacked for 10 minutes (assuming there is upkeep in the attached Tool Cupboard)

1

📟🎮

decay.upkeep_inside_decay_scale

“number”

Scale at which objects decay when they are inside.

0.1

📟🎮

decay.upkeep_period_minutes

“number”

Defines how many minutes the upkeep cost lasts.

1440

📟🎮

decay.variance_max

“number”

When recieving a random decay rate, this is the maximum scale it can be.

1.005

📟🎮

decay.variance_min

“number”

When recieving a random decay rate, this is the minimum scale it can be.

0.995

📟🎮

server.debrisdespawn

“number”

Determines the time in seconds for how long building debris should last.

30

📟🎮

server.debrisenabled

"0/1"

Determines if debris should spawn from destroying entities.

1

📟🎮🌌

server.stability

"0/1"

Determines if building stability is applied.

1

Server Admin

The table below contains a list of Building Commands available for Server Admins and above.

Type
Command
Input
Description
Default

📟🎮🌌

codelock.lockoutcooldown

"number"

Controls how long (in seconds) the player is locked out for before being able to re-attempt a Code Lock.

900

📟🎮🌌

codelock.maxfailedattempts

"number"

Controls the maximum amount of incorrect attempts on a Code Lock before it rejects further attempts.

8

📟🎮🌌

construct.demolishabletimeseconds

"number"

Controls the amount of time after a building block is built that it can be demolished for free. Time is measured in real-world seconds.

600

📟🎮🌌

construct.demolishhammer

“0/1”

Toggles the Demolish ability for the Hammer, allowing it to immediately destroy any building block you own.

0

🎮💥

construct.getbuildinginfo

none

Prints the building information for the structure you’re looking at to the console log.

N/A

🎮

construct.getvendingmachineinfo

none

Prints the building information for the vending machine you’re looking at to the console log.

N/A

📟🎮

stability.collapse

“number”

Minimum stability % a building block needs to remain stable.

0.05

PreviousGameplayNextCook & Smelt

Last updated 8 months ago

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