Building
Server Owner
The table below contains a list of Building Commands available for Server Owners.
Type | Command | Input | Description | Default |
---|---|---|---|---|
decay.bracket_0_blockcount |
| The amount of blocks per structure between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upkeep period to maintain. |
| |
decay.bracket_0_costfraction |
| Blocks within bracket 0 will cost this fraction per upkeep period to maintain. |
| |
decay.bracket_1_blockcount |
| The amount of blocks per structure between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_costfraction per upkeep period to maintain. |
| |
decay.bracket_1_costfraction |
| Blocks within bracket 1 will cost this fraction per upkeep period to maintain. |
| |
decay.bracket_2_blockcount |
| The amount of blocks per structure between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_costfraction per upkeep period to maintain. |
| |
decay.bracket_2_costfraction |
| Blocks within bracket 2 will cost this fraction per upkeep period to maintain. |
| |
decay.bracket_3_blockcount |
| The amount of blocks per structure between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain. |
| |
decay.bracket_3_costfraction |
| Blocks within bracket 3 will cost this fraction per upkeep period to maintain. |
| |
decay.delay_metal |
| How long should metal building grade decay be delayed when not protected by upkeep, in hours. |
| |
decay.delay_override |
| When set to a value above 0, everything will decay with this delay, in seconds. |
| |
decay.delay_stone |
| When Decay.upkeep is true, How long should stone building grade decay be delayed when not protected by upkeep, in hours. |
| |
decay.delay_toptier |
| When Decay.upkeep is true, How long should toptier building grade decay be delayed when not protected by upkeep, in hours. |
| |
decay.delay_twig |
| When Decay.upkeep is true, How long should twig building grade decay be delayed when not protected by upkeep, in hours. |
| |
decay.delay_wood |
| When Decay.upkeep is true, How long should wood building grade decay be delayed when not protected by upkeep, in hours. |
| |
decay.duration_metal |
| When Decay.upkeep is true, How long should metal building blocks take to decay when not protected by upkeep, in hours. |
| |
decay.duration_override |
| When Decay.upkeep is true, a value above 0 everything will decay with this duration, in seconds. |
| |
decay.duration_stone |
| When Decay.upkeep is true, How long should stone building blocks take to decay when not protected by upkeep, in hours. |
| |
decay.duration_toptier |
| When Decay.upkeep is true, How long should toptier (armoured) building blocks take to decay when not protected by upkeep, in hours. |
| |
decay.duration_twig |
| When Decay.upkeep is true, How long should twig building blocks take to decay when not protected by upkeep, in hours. |
| |
decay.duration_wood |
| When Decay.upkeep is true, How long should wood building blocks take to decay when not protected by upkeep, in hours. |
| |
decay.scale |
| Scales the decay/heal rate of entities. |
| |
decay.tick |
| How often should entities decay, in seconds. |
| |
decay.upkeep |
| Should entities rely on upkeep to decay, otherwise just decay naturally |
| |
decay.upkeep_grief_protection |
| Defines how many minutes the upkeep cost will last after the cupboard is destroyed. |
| |
decay.upkeep_heal_scale |
| Scales the amount of health regained by a building block when not attacked for 10 minutes (assuming there is upkeep in the attached Tool Cupboard) |
| |
decay.upkeep_inside_decay_scale |
| Scale at which objects decay when they are inside. |
| |
decay.upkeep_period_minutes |
| Defines how many minutes the upkeep cost lasts. |
| |
decay.variance_max |
| When recieving a random decay rate, this is the maximum scale it can be. |
| |
decay.variance_min |
| When recieving a random decay rate, this is the minimum scale it can be. |
| |
server.debrisdespawn |
| Determines the time in seconds for how long building debris should last. |
| |
server.debrisenabled |
| Determines if debris should spawn from destroying entities. |
| |
server.stability |
| Determines if building stability is applied. |
|
Server Admin
The table below contains a list of Building Commands available for Server Admins and above.
Type | Command | Input | Description | Default |
---|---|---|---|---|
codelock.lockoutcooldown |
| Controls how long (in seconds) the player is locked out for before being able to re-attempt a Code Lock. |
| |
codelock.maxfailedattempts |
| Controls the maximum amount of incorrect attempts on a Code Lock before it rejects further attempts. |
| |
construct.demolishabletimeseconds |
| Controls the amount of time after a building block is built that it can be demolished for free. Time is measured in real-world seconds. |
| |
construct.demolishhammer |
| Toggles the Demolish ability for the Hammer, allowing it to immediately destroy any building block you own. |
| |
construct.getbuildinginfo |
| Prints the building information for the structure youโre looking at to the console log. |
| |
construct.getvendingmachineinfo |
| Prints the building information for the vending machine youโre looking at to the console log. |
| |
stability.collapse |
| Minimum stability % a building block needs to remain stable. |
|
Last updated