Building
Server Owner
The table below contains a list of Building Commands available for Server Owners.
decay.bracket_0_blockcount
“number”
The amount of blocks per structure between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upkeep period to maintain.
15
decay.bracket_0_costfraction
“number”
Blocks within bracket 0 will cost this fraction per upkeep period to maintain.
0.1
decay.bracket_1_blockcount
“number”
The amount of blocks per structure between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_costfraction per upkeep period to maintain.
50
decay.bracket_1_costfraction
“number”
Blocks within bracket 1 will cost this fraction per upkeep period to maintain.
0.15
decay.bracket_2_blockcount
“number”
The amount of blocks per structure between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_costfraction per upkeep period to maintain.
125
decay.bracket_2_costfraction
“number”
Blocks within bracket 2 will cost this fraction per upkeep period to maintain.
0.2
decay.bracket_3_blockcount
“number”
The amount of blocks per structure between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain.
200
decay.bracket_3_costfraction
“number”
Blocks within bracket 3 will cost this fraction per upkeep period to maintain.
0.333
decay.delay_metal
“number”
How long should metal building grade decay be delayed when not protected by upkeep, in hours.
0
decay.delay_override
“number”
When set to a value above 0, everything will decay with this delay, in seconds.
0
decay.delay_stone
“number”
When Decay.upkeep is true, How long should stone building grade decay be delayed when not protected by upkeep, in hours.
0
decay.delay_toptier
“number”
When Decay.upkeep is true, How long should toptier building grade decay be delayed when not protected by upkeep, in hours.
0
decay.delay_twig
“number”
When Decay.upkeep is true, How long should twig building grade decay be delayed when not protected by upkeep, in hours.
0
decay.delay_wood
“number”
When Decay.upkeep is true, How long should wood building grade decay be delayed when not protected by upkeep, in hours.
0
decay.duration_metal
“number”
When Decay.upkeep is true, How long should metal building blocks take to decay when not protected by upkeep, in hours.
8
decay.duration_override
“number”
When Decay.upkeep is true, a value above 0 everything will decay with this duration, in seconds.
0
decay.duration_stone
“number”
When Decay.upkeep is true, How long should stone building blocks take to decay when not protected by upkeep, in hours.
5
decay.duration_toptier
“number”
When Decay.upkeep is true, How long should toptier (armoured) building blocks take to decay when not protected by upkeep, in hours.
12
decay.duration_twig
“number”
When Decay.upkeep is true, How long should twig building blocks take to decay when not protected by upkeep, in hours.
1
decay.duration_wood
“number”
When Decay.upkeep is true, How long should wood building blocks take to decay when not protected by upkeep, in hours.
3
decay.upkeep_grief_protection
“number”
Defines how many minutes the upkeep cost will last after the cupboard is destroyed.
1440
decay.upkeep_heal_scale
“number”
Scales the amount of health regained by a building block when not attacked for 10 minutes (assuming there is upkeep in the attached Tool Cupboard)
1
decay.variance_max
“number”
When recieving a random decay rate, this is the maximum scale it can be.
1.005
decay.variance_min
“number”
When recieving a random decay rate, this is the minimum scale it can be.
0.995
server.debrisdespawn
“number”
Determines the time in seconds for how long building debris should last.
30
Server Admin
The table below contains a list of Building Commands available for Server Admins and above.
codelock.lockoutcooldown
"number"
Controls how long (in seconds) the player is locked out for before being able to re-attempt a Code Lock.
900
codelock.maxfailedattempts
"number"
Controls the maximum amount of incorrect attempts on a Code Lock before it rejects further attempts.
8
construct.demolishabletimeseconds
"number"
Controls the amount of time after a building block is built that it can be demolished for free. Time is measured in real-world seconds.
600
construct.demolishhammer
“0/1”
Toggles the Demolish ability for the Hammer, allowing it to immediately destroy any building block you own.
0
construct.getbuildinginfo
none
Prints the building information for the structure you’re looking at to the console log.
N/A
construct.getvendingmachineinfo
none
Prints the building information for the vending machine you’re looking at to the console log.
N/A
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