Building
Last updated
Last updated
Type | Command | Input | Description | Default |
---|---|---|---|---|
decay.bracket_0_blockcount
โnumberโ
The amount of blocks per structure between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upkeep period to maintain.
15
decay.bracket_0_costfraction
โnumberโ
Blocks within bracket 0 will cost this fraction per upkeep period to maintain.
0.1
decay.bracket_1_blockcount
โnumberโ
The amount of blocks per structure between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_costfraction per upkeep period to maintain.
50
decay.bracket_1_costfraction
โnumberโ
Blocks within bracket 1 will cost this fraction per upkeep period to maintain.
0.15
decay.bracket_2_blockcount
โnumberโ
The amount of blocks per structure between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_costfraction per upkeep period to maintain.
125
decay.bracket_2_costfraction
โnumberโ
Blocks within bracket 2 will cost this fraction per upkeep period to maintain.
0.2
decay.bracket_3_blockcount
โnumberโ
The amount of blocks per structure between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain.
200
decay.bracket_3_costfraction
โnumberโ
Blocks within bracket 3 will cost this fraction per upkeep period to maintain.
0.333
decay.delay_metal
โnumberโ
How long should metal building grade decay be delayed when not protected by upkeep, in hours.
0
decay.delay_override
โnumberโ
When set to a value above 0, everything will decay with this delay, in seconds.
0
decay.delay_stone
โnumberโ
When Decay.upkeep is true, How long should stone building grade decay be delayed when not protected by upkeep, in hours.
0
decay.delay_toptier
โnumberโ
When Decay.upkeep is true, How long should toptier building grade decay be delayed when not protected by upkeep, in hours.
0
decay.delay_twig
โnumberโ
When Decay.upkeep is true, How long should twig building grade decay be delayed when not protected by upkeep, in hours.
0
decay.delay_wood
โnumberโ
When Decay.upkeep is true, How long should wood building grade decay be delayed when not protected by upkeep, in hours.
0
decay.duration_metal
โnumberโ
When Decay.upkeep is true, How long should metal building blocks take to decay when not protected by upkeep, in hours.
8
decay.duration_override
โnumberโ
When Decay.upkeep is true, a value above 0 everything will decay with this duration, in seconds.
0
decay.duration_stone
โnumberโ
When Decay.upkeep is true, How long should stone building blocks take to decay when not protected by upkeep, in hours.
5
decay.duration_toptier
โnumberโ
When Decay.upkeep is true, How long should toptier (armoured) building blocks take to decay when not protected by upkeep, in hours.
12
decay.duration_twig
โnumberโ
When Decay.upkeep is true, How long should twig building blocks take to decay when not protected by upkeep, in hours.
1
decay.duration_wood
โnumberโ
When Decay.upkeep is true, How long should wood building blocks take to decay when not protected by upkeep, in hours.
3
decay.scale
โnumberโ
Scales the decay/heal rate of entities.
1
decay.tick
โnumberโ
How often should entities decay, in seconds.
600
decay.upkeep
"0/1"
Should entities rely on upkeep to decay, otherwise just decay naturally
1
decay.upkeep_grief_protection
โnumberโ
Defines how many minutes the upkeep cost will last after the cupboard is destroyed.
1440
decay.upkeep_heal_scale
โnumberโ
Scales the amount of health regained by a building block when not attacked for 10 minutes (assuming there is upkeep in the attached Tool Cupboard)
1
decay.upkeep_inside_decay_scale
โnumberโ
Scale at which objects decay when they are inside.
0.1
decay.upkeep_period_minutes
โnumberโ
Defines how many minutes the upkeep cost lasts.
1440
decay.variance_max
โnumberโ
When recieving a random decay rate, this is the maximum scale it can be.
1.005
decay.variance_min
โnumberโ
When recieving a random decay rate, this is the minimum scale it can be.
0.995
server.debrisdespawn
โnumberโ
Determines the time in seconds for how long building debris should last.
30
server.debrisenabled
"0/1"
Determines if debris should spawn from destroying entities.
1
server.stability
"0/1"
Determines if building stability is applied.
1
codelock.lockoutcooldown
"number"
Controls how long (in seconds) the player is locked out for before being able to re-attempt a Code Lock.
900
codelock.maxfailedattempts
"number"
Controls the maximum amount of incorrect attempts on a Code Lock before it rejects further attempts.
8
construct.demolishabletimeseconds
"number"
Controls the amount of time after a building block is built that it can be demolished for free. Time is measured in real-world seconds.
600
construct.demolishhammer
โ0/1โ
Toggles the Demolish ability for the Hammer, allowing it to immediately destroy any building block you own.
0
construct.getbuildinginfo
none
Prints the building information for the structure youโre looking at to the console log.
N/A
construct.getvendingmachineinfo
none
Prints the building information for the vending machine youโre looking at to the console log.
N/A
stability.collapse
โnumberโ
Minimum stability % a building block needs to remain stable.
0.05