Building

Server Owner

The table below contains a list of Building Commands available for Server Owners.

Type
Command
Input
Description
Default

๐Ÿ“Ÿ๐ŸŽฎ

decay.bracket_0_blockcount

โ€œnumberโ€

The amount of blocks per structure between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upkeep period to maintain.

15

๐Ÿ“Ÿ๐ŸŽฎ

decay.bracket_0_costfraction

โ€œnumberโ€

Blocks within bracket 0 will cost this fraction per upkeep period to maintain.

0.1

๐Ÿ“Ÿ๐ŸŽฎ

decay.bracket_1_blockcount

โ€œnumberโ€

The amount of blocks per structure between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_costfraction per upkeep period to maintain.

50

๐Ÿ“Ÿ๐ŸŽฎ

decay.bracket_1_costfraction

โ€œnumberโ€

Blocks within bracket 1 will cost this fraction per upkeep period to maintain.

0.15

๐Ÿ“Ÿ๐ŸŽฎ

decay.bracket_2_blockcount

โ€œnumberโ€

The amount of blocks per structure between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_costfraction per upkeep period to maintain.

125

๐Ÿ“Ÿ๐ŸŽฎ

decay.bracket_2_costfraction

โ€œnumberโ€

Blocks within bracket 2 will cost this fraction per upkeep period to maintain.

0.2

๐Ÿ“Ÿ๐ŸŽฎ

decay.bracket_3_blockcount

โ€œnumberโ€

The amount of blocks per structure between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain.

200

๐Ÿ“Ÿ๐ŸŽฎ

decay.bracket_3_costfraction

โ€œnumberโ€

Blocks within bracket 3 will cost this fraction per upkeep period to maintain.

0.333

๐Ÿ“Ÿ๐ŸŽฎ

decay.delay_metal

โ€œnumberโ€

How long should metal building grade decay be delayed when not protected by upkeep, in hours.

0

๐Ÿ“Ÿ๐ŸŽฎ

decay.delay_override

โ€œnumberโ€

When set to a value above 0, everything will decay with this delay, in seconds.

0

๐Ÿ“Ÿ๐ŸŽฎ

decay.delay_stone

โ€œnumberโ€

When Decay.upkeep is true, How long should stone building grade decay be delayed when not protected by upkeep, in hours.

0

๐Ÿ“Ÿ๐ŸŽฎ

decay.delay_toptier

โ€œnumberโ€

When Decay.upkeep is true, How long should toptier building grade decay be delayed when not protected by upkeep, in hours.

0

๐Ÿ“Ÿ๐ŸŽฎ

decay.delay_twig

โ€œnumberโ€

When Decay.upkeep is true, How long should twig building grade decay be delayed when not protected by upkeep, in hours.

0

๐Ÿ“Ÿ๐ŸŽฎ

decay.delay_wood

โ€œnumberโ€

When Decay.upkeep is true, How long should wood building grade decay be delayed when not protected by upkeep, in hours.

0

๐Ÿ“Ÿ๐ŸŽฎ

decay.duration_metal

โ€œnumberโ€

When Decay.upkeep is true, How long should metal building blocks take to decay when not protected by upkeep, in hours.

8

๐Ÿ“Ÿ๐ŸŽฎ

decay.duration_override

โ€œnumberโ€

When Decay.upkeep is true, a value above 0 everything will decay with this duration, in seconds.

0

๐Ÿ“Ÿ๐ŸŽฎ

decay.duration_stone

โ€œnumberโ€

When Decay.upkeep is true, How long should stone building blocks take to decay when not protected by upkeep, in hours.

5

๐Ÿ“Ÿ๐ŸŽฎ

decay.duration_toptier

โ€œnumberโ€

When Decay.upkeep is true, How long should toptier (armoured) building blocks take to decay when not protected by upkeep, in hours.

12

๐Ÿ“Ÿ๐ŸŽฎ

decay.duration_twig

โ€œnumberโ€

When Decay.upkeep is true, How long should twig building blocks take to decay when not protected by upkeep, in hours.

1

๐Ÿ“Ÿ๐ŸŽฎ

decay.duration_wood

โ€œnumberโ€

When Decay.upkeep is true, How long should wood building blocks take to decay when not protected by upkeep, in hours.

3

๐Ÿ“Ÿ๐ŸŽฎ๐ŸŒŒ

decay.scale

โ€œnumberโ€

Scales the decay/heal rate of entities.

1

๐Ÿ“Ÿ๐ŸŽฎ๐ŸŒŒ

decay.tick

โ€œnumberโ€

How often should entities decay, in seconds.

600

๐Ÿ“Ÿ๐ŸŽฎ๐ŸŒŒ

decay.upkeep

"0/1"

Should entities rely on upkeep to decay, otherwise just decay naturally

1

๐Ÿ“Ÿ๐ŸŽฎ

decay.upkeep_grief_protection

โ€œnumberโ€

Defines how many minutes the upkeep cost will last after the cupboard is destroyed.

1440

๐Ÿ“Ÿ๐ŸŽฎ

decay.upkeep_heal_scale

โ€œnumberโ€

Scales the amount of health regained by a building block when not attacked for 10 minutes (assuming there is upkeep in the attached Tool Cupboard)

1

๐Ÿ“Ÿ๐ŸŽฎ

decay.upkeep_inside_decay_scale

โ€œnumberโ€

Scale at which objects decay when they are inside.

0.1

๐Ÿ“Ÿ๐ŸŽฎ

decay.upkeep_period_minutes

โ€œnumberโ€

Defines how many minutes the upkeep cost lasts.

1440

๐Ÿ“Ÿ๐ŸŽฎ

decay.variance_max

โ€œnumberโ€

When recieving a random decay rate, this is the maximum scale it can be.

1.005

๐Ÿ“Ÿ๐ŸŽฎ

decay.variance_min

โ€œnumberโ€

When recieving a random decay rate, this is the minimum scale it can be.

0.995

๐Ÿ“Ÿ๐ŸŽฎ

server.debrisdespawn

โ€œnumberโ€

Determines the time in seconds for how long building debris should last.

30

๐Ÿ“Ÿ๐ŸŽฎ

server.debrisenabled

"0/1"

Determines if debris should spawn from destroying entities.

1

๐Ÿ“Ÿ๐ŸŽฎ๐ŸŒŒ

server.stability

"0/1"

Determines if building stability is applied.

1

Server Admin

The table below contains a list of Building Commands available for Server Admins and above.

Type
Command
Input
Description
Default

๐Ÿ“Ÿ๐ŸŽฎ๐ŸŒŒ

codelock.lockoutcooldown

"number"

Controls how long (in seconds) the player is locked out for before being able to re-attempt a Code Lock.

900

๐Ÿ“Ÿ๐ŸŽฎ๐ŸŒŒ

codelock.maxfailedattempts

"number"

Controls the maximum amount of incorrect attempts on a Code Lock before it rejects further attempts.

8

๐Ÿ“Ÿ๐ŸŽฎ๐ŸŒŒ

construct.demolishabletimeseconds

"number"

Controls the amount of time after a building block is built that it can be demolished for free. Time is measured in real-world seconds.

600

๐Ÿ“Ÿ๐ŸŽฎ๐ŸŒŒ

construct.demolishhammer

โ€œ0/1โ€

Toggles the Demolish ability for the Hammer, allowing it to immediately destroy any building block you own.

0

๐ŸŽฎ๐Ÿ’ฅ

construct.getbuildinginfo

none

Prints the building information for the structure youโ€™re looking at to the console log.

N/A

๐ŸŽฎ

construct.getvendingmachineinfo

none

Prints the building information for the vending machine youโ€™re looking at to the console log.

N/A

๐Ÿ“Ÿ๐ŸŽฎ

stability.collapse

โ€œnumberโ€

Minimum stability % a building block needs to remain stable.

0.05

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