Entities
Server Owner
The table below contains a list of Entity Commands available for Server Owners.
ai.npc_gun_noise_silencer_modifier
"number"
Scales the noise of a player’s weapon silencer for AI detection.
0.15
ai.npc_junkpilespawn_chance
"number"
Defines the percentage chance (0 → 1) for scientists to spawn at Junkpiles.
0.1
ai.npc_patrol_point_cooldown
"number"
Defines how long a scientist NPC will wait (in seconds) before moving to their next patrol point.
5
attackentity.npc_aimconescale
"number"
Scales the AI aim cone for targetting. This will affect AI accuracy.
1
attackentity.npc_attackcooldownscale
"number"
Scales the AI reload and shot time. This will affect AI damage output.
1
attackentity.npc_attacklengthscale
"number"
Scales the AI attack lengths per burst. This will affect AI damage output.
1
attackentity.npc_attackspacingscale
"number"
Scales the time between AI attack bursts. This will affect AI damage over time.
1
attackentity.set_easy_ai
"0/1"
Bulk sets the following convars:
NPC_damageScale = 0.25
NPC_attackLengthScale = 0.25
NPC_aimConeScale = 0.5
NPC_attackSpacingScale = 4
NPC_attackCooldownScale = 4
This will result in an overall easier AI experience.
N/A
attackentity.set_normal_ai
"0/1"
Bulk sets the following convars:
NPC_damageScale = 1
NPC_attackLengthScale = 1
NPC_aimConeScale = 1
NPC_attackSpacingScale = 1
NPC_attackCooldownScale = 1
This will result in a default AI experience.
N/A
heli.bulletaccuracy
"number"
Controls the aim-cone of the Attack Helicopter. See Event Settings for more information.
2
heli.bulletdamagescale
"number"
Controls the scale of the damage done by the Attack Heli’s main guns.
1
heli.lifetimeminutes
"number"
Defines how long before the Patrol Helicopter starts to exit, in minutes.
15
heli.strafe
none
Force an active Patrol Helicopter to strafe at the position you are looking at. Client Only.
N/A
heli.strafeatplayer
"player ID"
Force an active Patrol Helicopter to strafe at the provided player, needs to be changed to playername.
N/A
server.useminimumplantcondition
"0/1"
Determines if plants should use the minimum quality level. This quality is set from either LightQuality, WaterQuality, GroundQuality, TemperatureQuality, whichever is lowest.
1
servermgr.imalumberjack
"A(number)" "B(number)" "C(number)"
Automatically chops “A” amount of trees, every “B” seconds, for a total of “C” trees.
N/A
servermgr.therapture
"X(number)"
Culls X sleeping players from the server. Leave blank to cull all sleeping players.
N/A
spawn.fill_populations
none
Forces a respawn on the all the spawn populations. Ore nodes, animals etc.
N/A
spawn.respawn_individuals
"0/1"
Determines if individual prefabs from spawn population should respawn.
0
spawnhandler.enforcelimits
"0/1"
Ensures that the spawn populations are not exceeding the max limits.
”1 forceAll”
will ensure all populations are enforced regardless of their enforcepopulationlimits setting.
N/A
Server Admin
The table below contains a list of Entity Commands available for Server Admins and above.
ai.addignoreplayer
"player ID"
Adds the target ID to the NPCs ignore-list, meaning that they won’t be targetted by hostile AI.
N/A
ai.removeignoreplayer
"player ID"
Removes the target ID from the NPCs ignore-list, meaning that they will be targetted by hostile AI.
N/A
bradley.respawndelayminutes
"number"
Controls the amount of time after the Bradley APC is destroyed, that it respawns. Time is measured in real-world minutes.
60
bradley.respawndelayvariance
"number"
Defines the variance at which the Bradley APC spawns. Smaller is less variance.
1
cargoshipdynamic. cargoship_speed_scale
"number"
Controls the speed of the Cargo Ship. Clamped to 5.
1
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