Entities
Server Owner
The table below contains a list of Entity Commands available for Server Owners.
Type | Command | Input | Description | Default |
---|---|---|---|---|
ai.accuratevisiondistance |
| Toggles proximity-based AI detection of players. |
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ai.animal_ignore_food |
| Toggles whether animal NPCs will detect food in their surroundings. |
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ai.ignoreplayers |
| Toggles AI targetting of players. |
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ai.move |
| Toggles AI movement. |
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ai.npc_door_trigger_size |
| Scales the bounding box for doors/barricades. |
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ai.npc_enable |
| Toggles AI spawning on boot. Does not affect Bradley APC. |
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ai.npc_families_no_hurt |
| Toggles whether NPCs of the same family cn damage each other. |
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ai.npc_gun_noise_silencer_modifier |
| Scales the noise of a player’s weapon silencer for AI detection. |
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ai.npc_junkpilespawn_chance |
| Defines the percentage chance (0 → 1) for scientists to spawn at Junkpiles. |
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ai.npc_patrol_point_cooldown |
| Defines how long a scientist NPC will wait (in seconds) before moving to their next patrol point. |
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ai.npcswimming |
| Toggles whether NPCs will detect if they’re swimming. |
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ai.printignoredplayers |
| Prints the list of currently ignored players to the console. |
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ai.think |
| Toggles whether AIs should update their position/movement/actions etc. |
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attackentity.npc_aimconescale |
| Scales the AI aim cone for targetting. This will affect AI accuracy. |
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attackentity.npc_attackcooldownscale |
| Scales the AI reload and shot time. This will affect AI damage output. |
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attackentity.npc_attacklengthscale |
| Scales the AI attack lengths per burst. This will affect AI damage output. |
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attackentity.npc_attackspacingscale |
| Scales the time between AI attack bursts. This will affect AI damage over time. |
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attackentity.npc_damagescale |
| Scales the raw AI damage. |
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attackentity.set_easy_ai |
| Bulk sets the following convars:
|
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attackentity.set_normal_ai |
| Bulk sets the following convars:
|
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bear.population |
| Controls the density of bear spawning per km². |
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boar.population |
| Controls the density of boar spawning per km². |
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chicken.population |
| Controls the density of chicken spawning per km². |
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global.stopallspawnsdisable |
| Stops new entity from being spawned. |
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global.stopallspawnsenable |
| Re-enables new entity spawning. |
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heli.bulletaccuracy |
| Controls the aim-cone of the Attack Helicopter. See Event Settings for more information. |
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heli.bulletdamagescale |
| Controls the scale of the damage done by the Attack Heli’s main guns. |
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heli.cantargetplayers |
| Toggles whether the Attack Heli can attack players. |
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heli.guns |
| Toggles the Attack Heli’s ability to fire its weapons. |
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heli.lifetimeminutes |
| Defines how long before the Patrol Helicopter starts to exit, in minutes. |
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heli.napalm |
| Toggles the Attack Heli’s ability to fire its napalm attack. |
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heli.rockets |
| Toggles the Attack Heli’s ability to fire its rockets. |
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heli.strafe |
| Force an active Patrol Helicopter to strafe at the position you are looking at. Client Only. |
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heli.strafeatplayer |
| Force an active Patrol Helicopter to strafe at the provided player, needs to be changed to playername. |
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server.corpses |
| Should a corpse be created when an entity dies. |
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server.useminimumplantcondition |
| Determines if plants should use the minimum quality level. This quality is set from either LightQuality, WaterQuality, GroundQuality, TemperatureQuality, whichever is lowest. |
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servermgr.imalumberjack |
| Automatically chops “A” amount of trees, every “B” seconds, for a total of “C” trees. |
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servermgr.stoplumberjack |
| Stops the lumberjack command. |
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servermgr.therapture |
| Culls X sleeping players from the server. Leave blank to cull all sleeping players. |
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spawn.fill_groups |
| Forces a respawn on the all the group populations. Oil rig spawners etc. |
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spawn.fill_individuals |
| Forces a respawn on the all the individual populations. |
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spawn.fill_populations |
| Forces a respawn on the all the spawn populations. Ore nodes, animals etc. |
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spawn.respawn_groups |
| Determines if groups should respawn (Scientist spawners). |
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spawn.respawn_individuals |
| Determines if individual prefabs from spawn population should respawn. |
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spawn.respawn_populations |
| Determines if populations should respawn. |
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spawnhandler.enforcelimits |
| Ensures that the spawn populations are not exceeding the max limits.
|
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stag.population |
| Controls the density of deer spawning per km². |
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wolf.population |
| Controls the density of wolf spawning per km². |
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Server Admin
The table below contains a list of Entity Commands available for Server Admins and above.
Command | Input | Description | Default | |
---|---|---|---|---|
ai.addignoreplayer |
| Adds the target ID to the NPCs ignore-list, meaning that they won’t be targetted by hostile AI. |
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ai.brainstats |
| Prints the amount of ‘brains’ on the map. Each AI has 1 brain. |
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ai.clearignoredplayers |
| Clears the ignore-list, meaning everyone is targettable by the AI. |
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ai.removeignoreplayer |
| Removes the target ID from the NPCs ignore-list, meaning that they will be targetted by hostile AI. |
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bradley.respawndelayminutes |
| Controls the amount of time after the Bradley APC is destroyed, that it respawns. Time is measured in real-world minutes. |
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bradley.respawndelayvariance |
| Defines the variance at which the Bradley APC spawns. Smaller is less variance. |
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cargoshipdynamic. cargoship_speed_scale |
| Controls the speed of the Cargo Ship. Clamped to 5. |
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supply.maxcargoplanes |
| Defines the maximum amount of Supply Planes permitted on the server at one time. Max 50. |
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