> For the complete documentation index, see [llms.txt](https://rust-console-edition.gitbook.io/community-servers/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rust-console-edition.gitbook.io/community-servers/commands/utility/entities.md).

# Entities

<table><thead><tr><th width="113">Auth Tier</th><th width="125">Entry Point</th><th width="215">Command</th><th>Description</th><th width="136">Input Type</th><th width="107">Default</th></tr></thead><tbody><tr><td>3 - Admin</td><td><h2>📟</h2></td><td>ai.killanimals</td><td>Kills all animals on the server. No arguments.</td><td>none</td><td>N/A</td></tr><tr><td>3 - Admin</td><td><h2>📟</h2></td><td>ai.killscientists</td><td>Kills all scientists on the server. No arguments.</td><td>none</td><td>N/A</td></tr><tr><td>3 - Admin</td><td><h2>📟</h2></td><td>ai.removecorpses</td><td>Removes all NPC corpses from the map.</td><td>None</td><td>N/A</td></tr><tr><td>3 - Admin</td><td><h2>📟</h2></td><td>attackentity.print_ai_stats</td><td>Prints the following stats to the console: - AI Difficulty - Effective Range Scale - Damage Scale - Attack Length Scale - Aim Cone Scale - Attack Spacing Scale - Attack Cooldown Scale</td><td>none</td><td>N/A</td></tr><tr><td>3 - Admin</td><td><h2>📟</h2></td><td>entity.deleteentity</td><td>Deletes the chosen “entity” and “checks if it has an owner"</td><td>"entity name"</td><td>N/A</td></tr><tr><td>3 - Admin</td><td><h2>🎮</h2></td><td>entity.spawn</td><td>Spawns an “object” where you’re looking.</td><td>"object name"</td><td>N/A</td></tr><tr><td>3 - Admin</td><td><h2>📟🎮</h2></td><td>entity.spawnatpos</td><td>Spawns an “object” at the specified (coordinates).</td><td>"object name"</td><td>N/A</td></tr><tr><td>3 - Admin</td><td><h2>📟🎮</h2></td><td>global.ent</td><td>Runs the following commands:<br>- ent Kill Destroys the object you’re looking at<br>- ent DestroyBuilding Destroys the current building you’re looking at<br>- ent Lock Locks the current lock you’re looking at<br>- ent Unlock Unlocks the current lock you’re looking at<br>- ent Who Gives you and ID of the owner of the object you’re looking at<br>- ent ChangeCode “XXXX” Changes the code of the Code Lock you’re looking at, to your chosen code<br>- ent ChangeGuestCode “XXXX” Changes the guest code of the Code Lock you’re looking at, to your chosen code</td><td>multiple →</td><td>N/A</td></tr><tr><td>3 - Admin</td><td><h2>🎮</h2></td><td>heli.calltome</td><td>Calls the Attack Helicopter to patrol the area around the player who entered the command.</td><td>none</td><td>N/A</td></tr><tr><td>3 - Admin</td><td><h2>🎮</h2></td><td>heli.drop</td><td>Spawns an Attack Helicopter at your current location.</td><td>none</td><td>N/A</td></tr><tr><td>3 - Admin</td><td><h2>🎮</h2></td><td>heli.dropatplayer</td><td>Spawn an Attack Helicopter at a specified “player”’s location.</td><td>"player ID"</td><td>N/A</td></tr><tr><td>4 - Owner</td><td><h2>📟</h2></td><td>spawnhandler.fill_population</td><td>Refills all population-type entities on the map (e.g. animals, vehicles, etc.)</td><td>none</td><td>N/A</td></tr></tbody></table>
