Items & Inventory

Server Owner

The table below contains a list of Items & Inventory Commands available for Server Owners.

Type
Command
Input
Description
Default

👢📟🌌

global.stackablesizescale

“number”

Scales the max stack size of an item. Max 3.

1

📟

sentry.hostileduration

“number”

Defines how long the hostile timer lasts when attacking outside of Safe Zones, in seconds.

120

📟

sentry.ignorealltargets

"0/1"

Toggles whether turrets/flame turrets should ignore players.

0

📟

sentry.targetall

"0/1"

Toggles whether turrets/flame turrets should target all players, regardless of authorisation.

0

📟

server.arrowarmor

“number”

Scale of how much armor protects against arrows.

1

📟🌌

server.arrowdamage

“number”

Scale of how much damage arrows do.

1

📟

server.bleedingarmor

“number”

Scale of how much armor protects against bleeding.

1

📟🌌

server.bleedingdamage

“number”

Scale of how much damage bleeding does.

1

📟

server.bulletarmor

“number”

Scale of how much armor protects against bullet damage.

1

📟🌌

server.bulletdamage

“number”

Scale of how much damage bullet do.

1

📟🌌

server.d11buildtest

"0/1"

Once enabled, players start with the default builder's paradise items.

0

📟🌌

server.d11guntest

"0/1"

Once enabled, players start with the default target practice items.

0

📟💥

server.itemdespawn

“number”

Multiplier for how fast dropped items despawn.

60

📟

server.meleearmor

“number”

Multiplier to melee damage protection.

1

📟🌌

server.meleedamage

“number”

Multiplier to melee damage.

1

📟🌌

server.nostartingitems

"0/1"

Toggles if players should spawn with default items (Rock/Torch)

0

📟

server.respawnresetrange

“number”

The range that sleeping bags get reset at when spawning on a bag.

50

📟

sleepingbag.bagreuseseconds

“number”

Sets the respawn timer when using a Sleeping Bag to the specified time, measured in seconds.

300

📟

sleepingbag.bedreuseseconds

“number”

Sets the respawn timer when using a Bed to the specified time, measured in seconds.

120

Server Admin

The table below contains a list of Items & Inventory Commands available for Server Admins and above.

Command
Input
Description
Default

📟🌌

baseprojectile.fullstartingmagazine

“0/1”

Toggles a full magazine when you start with a weapon. The default starting ammunition is <50% full mag.

0

📟🌌

debug.disablecondition

“0/1”

Toggles degradation of tools and weapons based on usage.

0

📟

inventory.adddefaultitem

"item name"

Adds an “item” to the set of default items the players spawn with.

N/A

📟

inventory.removedefaultitem

"item name"

Removes an “item” from the set of default items the players spawn with.

N/A

📟

kitmanager.kit

multiple

Allows the creation, editing and deleting of kits. See how to use commands here.

N/A

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