Map Settings
Last updated
Last updated
For more advanced customisation of the map, this section contains multiple options for full control over the creation of your map.
These options will require a full restart of the server, as the map has to generate from scratch every time a change is made. Map settings are best saved for last.
Here, you can customise the following settings to your liking, below are all the options and a summary of each one.
Changes to any settings that affect map generation will always require a server restart.
Option | Description |
---|---|
Determines the seed that your server will use for procedural map generation.
This can be any whole number, and every map will be different, depending on the seed.
Yes
Determines the maximum amount of players that can be connected to the server simultaneously. Additional players will be added to the server queue upon connection.
For now, we have limited this to 1→100.
Yes
Determines the size of a server based on the length of one of its sides.
For example, a 3.5k server is a server with approximate size of 12.25km² (3.5k×3.5k).
For now, this is limited to 1km→3.5km, in intervals of 0.5k.
Yes
Determines the monuments that will attempt to spawn on the server.
Monument spawning is not guaranteed, and locations & populations of monuments will vary from seed to seed.
Most pre-made maps will have all monuments, but it may require a few tries to get the monuments you want by choosing from the list.
Feel free to disable any monuments you don’t want, as this will increase the chance of preferred monuments spawning.
Yes
Determines the monuments that will spawn on the server.
Offshore Monument spawning is guaranteed, as they are not affected by random map generation.
There can be a maximum of 2 Oil Rigs and 2 Cargo Ships per server, placed randomly in the ocean surrounding the island.
Yes
Seed
Determines the seed that your server will use for procedural map generation.
Max Players
Determines the maximum amount of players that can be connected to the server simultaneously. Additional players will be added to the server queue upon connection.
World Size
Determines the size of a server based on the length of one of its sides.
Land Monuments
Determines the monuments that will attempt to spawn on the server. Monument spawning is not guaranteed, and locations & populations of monuments will vary from seed to seed. Junkyard and Raidable base will not spawn, even if selected.
Offshore Monuments
Determines the monuments that will spawn on the server. Offshore Monument spawning is guaranteed, and will spawn every time, as they are not affected by random map generation.