Item Settings
Last updated
Last updated
This area controls the spawning of items, loot scaling, and blueprint options for all players in the server.
These settings are especially useful for creating 2x/3x loot servers.
Keep in mind that spawning excessive amounts of items on the server can lead to server lag, crashes, and client instability due to console hardware limitations.
Here, you can customise the following settings to your liking, below are all the options and a summary of each one.
Option | Description |
---|---|
Toggles the removal of the Rock and Torch when a player spawns.
Toggle-able, default OFF.
Activating this is essential if you wish to have [Builder’s Paradise] or [Target Practice] items activated.
Yes
Toggles the starting kit for a Builder’s Paradise server. (Hammer and Building Plan)
Toggle-able, default OFF.
It is recommended to only have [Builder's Paradise Items] or [Target Practice Items] activated at any time, otherwise you will spawn with too many items for the inventory to handle.
Yes
Toggles the starting kit for a Target Practice server.
Toggle-able, default OFF.
It is recommended to only have [Builder's Paradise Items] or [Target Practice Items] activated at any time, otherwise you will spawn with too many items for the inventory to handle.
Yes
Toggles the ability to craft without consuming resources.
Toggle-able, default OFF.
When combined with [Instant Crafting], [Workbench Override 3], and [Unlock All Blueprints], players can instantly craft any item in the game for free, instantly.
Yes
Toggles the ability to instantly craft items.
Toggle-able, default OFF.
Yes
Toggles the unlocking of all blueprints for everyone in the server, meaning that everyone can craft everything.
Toggle-able, default OFF.
Keep in mind that you will still need the appropriate [Workbench Override] to craft Workbench items.
Yes
Grants all players in the game access to the selected Workbench Aura, allowing them to craft Workbench items anywhere in the map.
Any number from 0 → 3.
Default is 0.
Yes
Controls the maximum stack size for all stackable items.
Any number from 1 → 3.
Default is 1.
This options are especially effective when combined with [Gather Scale].
Yes
This controls how much a player will gather from harvestable nodes, trees, and nodettes.
Any number from 1 → 3.
Default is 1.
These options are especially effective when combined with [Stackable Size Scale]
Yes
This controls how much a player will gather from loot boxes, crates, barrels and scientists.
Any number from 1 → 3.
Default is 1.
These options are especially effective when combined with [Stackable Size Scale] and/or [Gather Scale]
Yes
Toggles the “condition” of items (green bar). When enabled, items will last forever and will not need repairs.
Toggle-able, default OFF.
Keep in mind that Chainsaws will still need re-fueling, even when this is active.
Yes
No Starting Items
Toggles the removal of the Rock and Torch when a player spawns.
Builder’s Paradise Items
Toggles the starting kit for a Builder’s Paradise server. (Hammer and Building Plan)
Target Practice Items
Toggles the starting kit for a Target Practice server.
Free Crafting
Toggles the ability to craft without consuming resources.
Instant Crafting
Toggles the ability to instantly craft items.
Unlock All Blueprints
Toggles the unlocking of all blueprints for everyone in the server, meaning that everyone can craft everything.
Workbench Override
Grants all players in the game access to the selected Workbench Aura, allowing them to craft Workbench items anywhere in the map.
Stackable Size Scale
Controls the maximum stack size for all stackable items.
Gather Scale
This controls how much a player will gather from harvestable nodes, trees, and nodettes.
Loot Scale
This controls how much a player will gather from loot boxes, crates, barrels and scientists.
Disable Item Damage
Toggles the "condition" of items (green bar). When enabled, items will last forever and will not need repairs.