Kit spawning
Kits are customisable inventories that the player can spawn with if the Admin/Owner wishes. They are customisable in the G-Portal boot commands menu, and will be saved to the server when it starts up. These commands can also be entered in the console.
Quick reference
Command | Description |
---|---|
| Lists active kits on the server in the console. |
| Adds an item to the kit, or creates a new kit if no kits with your chosen name exist. |
| Provides info about the given kit. |
| Removes an item from the kit, deletes it if empty. |
| Deletes a kit entirely. |
| Changes the defined "kitname" to "newname". |
| Adds the defined "kit" to spawn for all users in the defined "group". Valid groups are the different user tiers: "User", "VIP", "Moderator", "Admin", "Owner". Go here for more details |
| Removes the defined "kit" and stops it from spawning for all users in the defined "group". Valid groups are the different user tiers: "User", "VIP", "Moderator", "Admin", "Owner". Go here for more details |
| Gives a defined "kit" to a defined "group" once (not active by default). |
| Gives a defined "kit" to a defined "player" once (not active by default). |
| Gives a defined "kit" to all players once. (not active by default). |
| Adds the "item" to the player’s inventory upon spawning. |
| Removes every instance of the "item" from the player’s inventory upon spawning. |
| Adds the "blueprint" to the player’s knowledge base upon spawning. |
| Removes the "blueprint" from the player’s knowledge base upon spawning. |
List current kits
Lists active kits on the server in the console.
Add new kit
Adds an item to the kit, or creates a new kit if no kits with your chosen name exist. Condition options: XXXXX Container options: "Main" / "Belt" / "Wear" (Main is an inventory slot, Belt is a hotbar slot , Wear is gear slot)
Example:
Effect:
Creates a kit called NewKit1, adds an AK rifle to it, and places that item in a player’s hotbar when active.
Remove kit
Removes an item from the kit, deletes it if empty.
Example:
Effect:
Removes the Assault Rifle from NewKit1. If the kit is empty it then deletes the kit completely. The ID (1234 in the case above) that you enter is found by running kit info NewKit1 as described below and selecting the corresponding ID number to the item you want to remove.
Delete kit
Removes an item from the kit, deletes it if empty.
Example:
Effect:
Deletes NewKit1, regardless of how many items are in it.
Rename kit
Changes the defined "kitname" to "newname".
Example:
Effect:
Changes NewKit1’s name to NewKitName.
Spawn kit to group
Adds the defined "kit" to spawn for all users in the defined "group". Valid groups are the different user tiers: "User", "VIP", "Moderator", "Admin", "Owner". Go here for more details
Example:
Effect:
Makes NewKit1 appear in the inventory by default for all VIP tier server users.
Remove spawn kit from group
Removes the defined "kit" and stops it from spawning for all users in the defined "group". Valid groups are the different user tiers: "User", "VIP", "Moderator", "Admin", "Owner". Go here for more details
Example:
Effect:
Makes NewKit1 no longer appears in the inventory by default for all VIP tier server users.
Give kit to group
Gives a defined "kit" to a defined "group" once. Valid groups are the different user tiers: "User", "VIP", "Moderator", "Admin", "Owner". Go here for more details
Example:
Effect:
Gives NewKit1 to all VIP tier players inventories. Note: the kit will be lost upon dying.
Give kit to player
Gives a defined "kit" to a defined "player" once.
Example:
Effect:
Gives NewKit1 to player with the gamertag 2StageFright, it will appear in their inventories. Note: the kit will be lost upon dying.
Give kit to all
Gives a defined "kit" to all players once.
Example:
Effect:
Gives NewKit1 to all players, it will appear in their inventories. Note: the kit will be lost upon dying.
Get kit info
Provides info about the given kit.
Example:
Effect:
Assuming the kit "NewKit1" includes an Assault Rifle and Metal Facemask, returns the following information
Last updated