NPC settings

This section controls the spawning, behaviour and population of NPCs, Animals, and Scientists around the map. As of right now, monument Scientists cannot be disabled and are always active.

Here, you can customise the following settings to your liking, below are all the options and a summary of each one.


Quick reference

These changes all require a server restart.

OptionDescription

AI Thinking

Toggles AI thinking, essentially controlling the function of AI NPCs as a whole. This command controls AI shooting/movement/detection/pathfinding, and will supersede the other AI toggles.

AI Movement

Toggles AI movement, controlling the movement of NPCs.

AI Player Detection

Toggles AI targeting of players.

NPC Junkpile Spawn Chance

Controls the chance that a Junkpile Scientist will spawn on any junkpile on the map.

Bear Population

Controls the density of bear spawning per km².

Boar Population

Controls the density of boar spawning per km².

Chicken Population

Controls the density of chicken spawning per km².

Deer Population

Controls the density of deer spawning per km².

Rideable Horse Population

Controls the density of horse spawning per km².

Wolf Population

Controls the density of wolf spawning per km².

AI Thinking

Toggles AI thinking, essentially controlling the function of AI NPCs as a whole.

This command controls AI shooting/movement/detection/pathfinding, and will supercede the other AI toggles.

Input

Toggle-able, default ON.

Notes

Disabling this can be useful for PvE Servers and build-test servers. If this is off, the other AI toggles will have no effect.

Restart Required?

Yes


AI Movement

Toggles AI movement, controlling the movement of NPCs.

Input

Toggle-able, default ON.

Notes

Disabling this can be useful for PvE Servers and build-test servers.

Restart Required?

Yes


AI Player Detection

Toggles AI targetting of players.

Input

Toggle-able, default ON.

Notes

Disabling this can be useful for PvE Servers and build-test servers.

Restart Required?

Yes


NPC Junkpile Spawn Chance

Controls the chance that a Junkpile Scientist will spawn on any junkpile on the map.

Input

Any number, but this number is clamped to 100.

Notes

Setting this to maximum will guarantee that a Scientist spawns on every Junkpile available.

Restart Required?

Yes


Bear Population

Controls the density of bear spawning per km².

Input

Any number, but this value is clamped to a maximum of 20 (per km²).

Notes

For example, setting this to 10 would result in 10 bears per km².

On a 3K map, this would be: 10 × 3k × 3k = 90 bears on the whole map.

Restart Required?

Yes


Boar Population

Controls the density of boar spawning per km².

Input

Any number, but this value is clamped to a maximum of 20 (per km²).

Notes

For example, setting this to 10 would result in 10 bears per km².

On a 3K map, this would be: 10 × 3k × 3k = 90 boars on the whole map.

Restart Required?

Yes


Chicken Population

Controls the density of chicken spawning per km².

Input

Any number, but this value is clamped to a maximum of 20 (per km²).

Notes

For example, setting this to 10 would result in 10 boars per km².

On a 3K map, this would be: 10 × 3k × 3k = 90 bears on the whole map.

Restart Required?

Yes


Deer Population

Controls the density of deer spawning per km².

Input

Any number, but this value is clamped to a maximum of 20 (per km²).

Notes

For example, setting this to 10 would result in 10 deer per km².

On a 3K map, this would be: 10 × 3k × 3k = 90 deer on the whole map.

Restart Required?

Yes


Rideable Horse Population

Controls the density of horse spawning per km².

Input

Any number, but this value is clamped to a maximum of 20 (per km²).

Notes

For example, setting this to 10 would result in 10 horses per km².

On a 3K map, this would be: 10 × 3k × 3k = 90 horses on the whole map.

Restart Required?

Yes


Wolf Population

Controls the density of wolf spawning per km².

Input

Any number, but this value is clamped to a maximum of 20 (per km²).

Notes

For example, setting this to 10 would result in 10 wolves per km².

On a 3K map, this would be: 10 × 3k × 3k = 90 wolves on the whole map.

Restart Required?

Yes

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