Item banning

You can ban items with this set of commands.


Quick reference

CommandDescription

banitem "itemshortname" "NoCrafting"

The player cannot craft the item from the crafting screen or quick craft.

banitem "itemshortname" "TechTreeBypass"

The item cannot be researched but its children can still be researched.

banitem "itemshortname" "TechTreeBlockpath"

The item cannot be researched and you cannot unlock items below it on the Tech Tree.

banitem "itemshortname" "NoTechTree"

A combination of TechTreeBypass & TechTreeBlockpath.

banitem "itemshortname" "ResearchedTableBlocked"

The item cannot be researched in the research table a blocked label will show in game. Note: The blueprint can still spawn even if this is active. To disable blueprints entirely, use NoBlueprintSpawn

banitem "itemshortname" "NoResearch"

A combination of NoTechTree & ResearchTableBlocked.

banitem "itemshortname" "NoItemSpawn"

The item can no longer spawn in any container and is removed from all containers

banitem "itemshortname" "NoBlueprintSpawn"

If the item has a blueprint, the blueprint will no longer spawn.

banitem "itemshortname" "NoSpawn"

A combination of NoItemSpawn & NoBlueprintSpawn.

banitem "itemshortname" "All"

A combination of all options.

unbanitem "itemshortname"

Un-bans an item, and returns its spawning and crafting rules to default. Requires respawning of loot boxes etc.

Command formatting

The format of the command is:

banitem "itemshortname" "COMMAND"

You can chain command by adding additional commands within quotes of the third part of the command. For example:

banitem "itemshortname" "NoCrafting TechTreeBypass"

Will have the effect of NoCrafting & TechTreeBypass at the same time, using only one command.

A good resource for “itemshortname” is Corrision hour's guide to Rust - please keep in mind that all items listed on this site may not be in Rust Console Edition at the time of writing.


Ban all items

A combination of all the options listed below. Usage:

banitem "itemshortname" "All"

Example:

banitem "rifle.ak" "All"

Effect: Completely removes the Assault Rifle from the server, making it unobtainable.


Allow an item

Un-bans an item, and returns its spawning and crafting rules to default. Requires respawning of loot boxes etc.. Usage:

unbanitem "itemshortname"

Example:

unbanitem "rifle.ak"

Effect: This unbans the Assault Rifle, and it will return to normal.


Ban crafting

The player cannot craft the item from the crafting screen or quick craft. Usage:

banitem "itemshortname" "NoCrafting"

Example:

banitem "rifle.ak" "NoCrafting"

Effect: This will ban the Assault Rifle from being crafted, but it will still spawn, and can still be researched etc.


Ban tech tree research: root only

TechTreeBypass

The item cannot be researched but its children can still be researched. Usage:

banitem "itemshortname" "TechTreeBypass"

Example:

 banitem "rifle.ak" "TechTreeBypass"

Effect: This completely removes the Assault Rifle from the Tech Tree, but you can still research things below it on the Tech Tree.


Ban tech tree research: full path

TechTreeBlockpath

The item cannot be researched and you cannot unlock items below it on the Tech Tree. Usage:

banitem "itemshortname" "TechTreeBlockpath"

Example:

banitem "rifle.ak" "TechTreeBlockpath"

Effect: This completely removes the Assault Rifle from the Tech Tree, and you can no longer research things below it on the Tech Tree.


Ban all tech tree researching for item:

NoTechTree

A combination of TechTreeBypass & TechTreeBlockpath. Usage:

 banitem "itemshortname" "NoTechTree"

Example:

banitem "rifle.ak" "NoTechTree"

Effect: This completely removes the Assault Rifle and all items below if from the Tech Tree.


Ban research via research table

ResearchedTableBlocked

The item cannot be researched in the research table a blocked label will show in game. Note: The blueprint can still spawn even if this is active. To disable blueprints entirely, use NoBlueprintSpawn Usage:

 banitem "itemshortname" "ResearchedTableBlocked"

Example:

banitem "rifle.ak" "ResearchedTableBlocked"

Effect: This removes the ability for the Assault Rifle to be researched from a Research Table.


Ban all research

NoResearch

A combination of NoTechTree & ResearchTableBlocked. Usage:

banitem "itemshortname" "NoResearch"

Example:

 banitem "rifle.ak" "NoResearch"

Effect: This removes the ability for the Assault Rifle to be researched from anywhere.


Ban item spawning

NoItemSpawn

The item can no longer spawn in any container and is removed from all containers. Usage:

banitem "itemshortname" "NoItemSpawn"

Example:

banitem "rifle.ak" "NoItemSpawn"

Effect: This stops the Assault Rifle from spawning in all crates, boxes and removes it from all inventories, storage containers and backpacks.


Ban blueprint spawning

NoBlueprintSpawn

If the item has a blueprint, the blueprint will no longer spawn. Usage:

banitem "itemshortname" "NoBlueprintSpawn"

Example:

banitem "rifle.ak" "NoBlueprintSpawn"

Effect: This stops the Assault Rifle Blueprint from spawning in all crates, boxes etc.


Ban item and Blueprint spawning

NoSpawn

A combination of NoItemSpawn & NoBlueprintSpawn. Usage:

banitem "itemshortname" "NoSpawn"

Example:

banitem "rifle.ak" "NoSpawn"

Effect: Stops both the Assault Rifle and its Blueprints from spawning at all.

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