# ✨NEW✨ Player

## <mark style="color:red;">Server Owner</mark>

The table below contains a list of **Player Commands** available for <mark style="color:red;">**Server Owner**</mark>

<table data-full-width="true"><thead><tr><th>Type</th><th width="226">Command</th><th width="120">Input</th><th width="509">Description</th><th>Default</th></tr></thead><tbody><tr><td><h3><strong>📟🎮🌌</strong></h3></td><td><mark style="color:red;">server.allowPvBDamage</mark></td><td><code>"0/1"</code></td><td>When <code>true</code>, allows players to damage other players' building blocks.<br><br>When <code>false</code>, does not allow players to destroy other players' building blocks.<br><br>You can always destroy building blocks that you have created, regardless of this setting.</td><td><code>1</code></td></tr><tr><td><h3><strong>📟🎮🌌</strong></h3></td><td><mark style="color:red;">server.allowPvPDamage</mark></td><td><code>"0/1"</code></td><td>When <code>true</code>, allows players to damage other players.<br><br>When <code>false</code>, does not allow players to damage other players.</td><td><code>1</code></td></tr><tr><td><h3><strong>📟🎮</strong></h3></td><td><mark style="color:red;">server.corpsedespawn</mark></td><td><code>“number”</code></td><td>Number of seconds before a corpse should despawn and turn into a bag.</td><td><code>300</code></td></tr><tr><td><h3><strong>📟🎮🌌</strong></h3></td><td><mark style="color:red;">server.immortalserver</mark></td><td><code>"0/1"</code></td><td>Toggles whether players can receive damage from any source.</td><td><code>0</code></td></tr><tr><td><h3><strong>📟🎮</strong></h3></td><td><mark style="color:red;">server.pve_npc_protection</mark></td><td><code>"0/1"</code></td><td>Disables damage from NPCs. PvE mode must be enabled.</td><td><code>1</code></td></tr><tr><td><h3><strong>📟🎮</strong></h3></td><td><mark style="color:red;">server.woundingenabled</mark></td><td><code>"0/1"</code></td><td>Determines if players can be wounded after receiving fatal damage.</td><td><code>1</code></td></tr></tbody></table>

## <mark style="color:orange;">Server Admin</mark>

The table below contains a list of **Player Commands** available for <mark style="color:orange;">**Server Admins**</mark> and above.

<table data-full-width="true"><thead><tr><th>Type</th><th width="330">Command</th><th width="123">Input</th><th width="400">Description</th><th>Default</th></tr></thead><tbody><tr><td><h3><strong>🎮</strong></h3></td><td><mark style="color:orange;">env.nightlight_brightness</mark></td><td><code>"number"</code></td><td>Defines the strength of the nightlight effect at night time.</td><td><code>0.12</code></td></tr><tr><td><h3><strong>🎮</strong></h3></td><td><mark style="color:orange;">env.nightlight_distance</mark></td><td><code>"number"</code></td><td>Defines the range of the nightlight effect at night time.</td><td><code>9</code></td></tr><tr><td><h3><strong>📟🎮</strong></h3></td><td><mark style="color:orange;">player.woundforever</mark></td><td><code>“0/1”</code></td><td>Toggles the ability to get up after being wounded.</td><td><code>0</code></td></tr><tr><td><h3><strong>📟🎮</strong></h3></td><td><mark style="color:orange;">server.crawlingenabled</mark></td><td><code>“0/1”</code></td><td>Toggles the ability to move while wounded.</td><td><code>1</code></td></tr><tr><td>📟✨</td><td><mark style="color:orange;">handcuffs.maxconditionrepairlossonpush</mark></td><td><code>"number"</code></td><td>Determines how much damage a pair of hancuffs take after pushing.</td><td></td></tr><tr><td>📟✨</td><td><mark style="color:orange;">handcuffs.restrainedpushdamage</mark></td><td><code>"number"</code></td><td>Determines how much damage is dealt to a handcuffed player when pushed.</td><td></td></tr><tr><td><h3><strong>📟🎮</strong></h3></td><td><mark style="color:orange;">server.crawlingmaximumhealth</mark></td><td><code>"number"</code></td><td>Maximum initial health given when a player dies and moves to crawling wounded state.</td><td><code>60</code></td></tr><tr><td><h3><strong>📟🎮</strong></h3></td><td><mark style="color:orange;">server.crawlingminimumhealth</mark></td><td><code>“number”</code></td><td>Minimum initial health given when a player dies and moves to crawling wounded state.</td><td><code>50</code></td></tr><tr><td><h3><strong>📟🎮</strong></h3></td><td><mark style="color:orange;">server.incapacitatedrecoverchance</mark></td><td><code>“number”</code></td><td>Base chance (scale of 0 → 1) of recovery after incapacitated wounded state.</td><td><code>0.1</code></td></tr><tr><td><h3><strong>📟🎮</strong></h3></td><td><mark style="color:orange;">server.rewounddelay</mark></td><td><code>“number”</code></td><td>Delay time in seconds, where a player cannot repeatedly go into a wounded state.</td><td><code>60</code></td></tr><tr><td><h3><strong>📟🎮</strong></h3></td><td><mark style="color:orange;">server.woundedmaxfoodandwaterbonus</mark></td><td><code>“number”</code></td><td>Maximum percent chance added to base wounded recovery chance, based on the player's food and water level.</td><td><code>0.25</code></td></tr><tr><td><h3><strong>📟🎮</strong></h3></td><td><mark style="color:orange;">server.woundedrecoverchance</mark></td><td><code>“number”</code></td><td>Base chance of recovery after crawling wounded state</td><td><code>0.2</code></td></tr><tr><td><h3><strong>📟🎮</strong></h3></td><td><mark style="color:orange;">spawnhandler.mindistfromdeathpos</mark></td><td><code>“number”</code></td><td>The minimum distance the player can spawn near their last death position</td><td><code>500</code></td></tr></tbody></table>


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