# Item Settings

This area controls the spawning of items, loot scaling, and blueprint options for all players in the server.&#x20;

These settings are especially useful for creating 2x/3x loot servers.

{% hint style="danger" %}
***Keep in mind that spawning excessive amounts of items on the server can lead to server lag, crashes, and client instability due to console hardware limitations.***
{% endhint %}

Here, you can customise the following settings to your liking, below are all the options and a summary of each one.

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## Quick reference

<table data-full-width="false"><thead><tr><th width="189.3333740234375">Option</th><th>Description</th></tr></thead><tbody><tr><td>No Starting Items</td><td>Toggles the removal of the Rock and Torch when a player spawns.</td></tr><tr><td>Builder’s Paradise Items</td><td>Toggles the starting kit for a Builder’s Paradise server. <br>(Hammer and Building Plan)</td></tr><tr><td>Target Practice Items</td><td>Toggles the starting kit for a Target Practice server.</td></tr><tr><td>Free Crafting</td><td>Toggles the ability to craft without consuming resources.</td></tr><tr><td>Instant Crafting</td><td>Toggles the ability to instantly craft items.</td></tr><tr><td>Unlock All Blueprints</td><td>Toggles the unlocking of all blueprints for everyone in the server, meaning that everyone can craft everything.</td></tr><tr><td>Workbench Override</td><td>Grants all players in the game access to the selected Workbench Aura, allowing them to craft Workbench items anywhere in the map.</td></tr><tr><td>Stackable Size Scale</td><td>Controls the maximum stack size for all stackable items.</td></tr><tr><td>Gather Scale</td><td>This controls how much a player will gather from harvestable nodes, trees, and nodettes.</td></tr><tr><td>Loot Scale</td><td>This controls how much a player will gather from loot boxes, crates, barrels and scientists.</td></tr><tr><td>Disable Item Damage</td><td>Toggles the "condition" of items (green bar). When enabled, items will last forever and will not need repairs.</td></tr></tbody></table>

## No Starting Items

Toggles the removal of the Rock and Torch when a player spawns.

#### **Input**

Toggle-able, default OFF.

#### **Notes**

Activating this is essential if you wish to have \[Builder’s Paradise] or \[Target Practice] items activated.

#### **Restart Required?**

Yes

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## Builder’s Paradise Items

Toggles the starting kit for a Builder’s Paradise server. (Hammer and Building Plan)

#### **Input**

Toggle-able, default OFF.

#### **Notes**

It is recommended to only have \[Builder's Paradise Items] or \[Target Practice Items] activated at any time, otherwise you will spawn with too many items for the inventory to handle.

#### **Restart Required?**

Yes

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## Target Practice Items

Toggles the starting kit for a Target Practice server.

#### **Input**

Toggle-able, default OFF.

#### **Notes**

It is recommended to only have \[Builder's Paradise Items] or \[Target Practice Items] activated at any time, otherwise you will spawn with too many items for the inventory to handle.

#### **Restart Required?**

Yes

***

## Free Crafting

Toggles the ability to craft without consuming resources.

#### **Input**

Toggle-able, default OFF.

#### **Notes**

When combined with \[Instant Crafting], \[Workbench Override 3], and \[Unlock All Blueprints], players can instantly craft any item in the game for free, instantly.

#### **Restart Required?**

Yes

***

## Instant Crafting

Toggles the ability to instantly craft items.

#### **Input**

Toggle-able, default OFF.

#### **Restart Required?**

Yes

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## Unlock All Blueprints

Toggles the unlocking of all blueprints for everyone in the server, meaning that everyone can craft everything.

#### **Input**

Toggle-able, default OFF.

#### **Notes**

Keep in mind that you will still need the appropriate \[Workbench Override] to craft Workbench items.

#### **Restart Required?**

Yes

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## Workbench Override

Grants all players in the game access to the selected Workbench Aura, allowing them to craft Workbench items anywhere in the map.

#### **Input**

Any number from 0 → 3.&#x20;

Default is 0.

#### **Restart Required?**

Yes

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## Stackable Size Scale

Controls the maximum stack size for all stackable items.

#### **Input**

Any number from 1 → 3.

Default is 1.

#### **Notes**

This options are especially effective when combined with \[Gather Scale].

#### **Restart Required?**

Yes

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## Gather Scale

This controls how much a player will gather from harvestable nodes, trees, and nodettes.

#### **Input**

Any number from 1 → 3.

Default is 1.

#### **Notes**

These options are especially effective when combined with \[Stackable Size Scale]

#### **Restart Required?**

Yes

***

## Loot Scale

This controls how much a player will gather from loot boxes, crates, barrels and scientists.

#### **Input**

Any number from 1 → 3.

Default is 1.

#### **Notes**

These options are especially effective when combined with \[Stackable Size Scale] and/or \[Gather Scale]

#### **Restart Required?**

Yes

***

## Disable Item Damage

Toggles the “condition” of items (green bar). When enabled, items will last forever and will not need repairs.

#### **Input**

Toggle-able, default OFF.

#### **Notes**

Keep in mind that Chainsaws will still need re-fueling, even when this is active.

#### **Restart Required?**

Yes
