> For the complete documentation index, see [llms.txt](https://rust-console-edition.gitbook.io/community-servers/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rust-console-edition.gitbook.io/community-servers/server-configuration/map-settings.md).

# Map Settings

For more advanced customisation of the map, this section contains multiple options for full control over the creation of your map.

These options will require a full restart of the server, as the map has to generate from scratch every time a change is made. Map settings are best saved for last.

Here, you can customise the following settings to your liking, below are all the options and a summary of each one.

***

## Quick reference

{% hint style="danger" %}
Changes to any settings that affect map generation will always require a server restart.
{% endhint %}

<table data-full-width="false"><thead><tr><th width="190.6666259765625">Option</th><th>Description</th></tr></thead><tbody><tr><td>Seed</td><td>Determines the seed that your server will use for procedural map generation.</td></tr><tr><td>Max Players</td><td>Determines the maximum amount of players that can be connected to the server simultaneously. Additional players will be added to the server queue upon connection.</td></tr><tr><td>World Size</td><td>Determines the size of a server based on the length of one of its sides.</td></tr><tr><td>Land Monuments</td><td>Determines the monuments that will attempt to spawn on the server. Monument spawning is not guaranteed, and locations &#x26; populations of monuments will vary from seed to seed. Junkyard and Raidable base will not spawn, even if selected.</td></tr><tr><td>Offshore Monuments</td><td>Determines the monuments that will spawn on the server. Offshore Monument spawning is guaranteed, and will spawn every time, as they are not affected by random map generation.</td></tr></tbody></table>

## Seed

Determines the seed that your server will use for procedural map generation.

#### **Notes**

This can be any whole number, and every map will be different, depending on the seed.

#### **Restart Required?**

Yes

***

## Max Players

Determines the maximum amount of players that can be connected to the server simultaneously. Additional players will be added to the server queue upon connection.

#### **Notes**

For now, we have limited this to 1→100.

#### **Restart Required?**

Yes

***

## World Size

Determines the size of a server based on the length of one of its sides.

#### **Notes**

For example, a 3.5k server is a server with approximate size of 12.25km² (3.5k×3.5k).&#x20;

For now, this is limited to 1km→3.5km, in intervals of 0.5k.

#### **Restart Required?**

Yes

***

## Land Monuments

Determines the monuments that will **attempt** to spawn on the server.&#x20;

Monument spawning is not guaranteed, and locations & populations of monuments will vary from seed to seed.

#### **Notes**

Most pre-made maps will have all monuments, but it may require a few tries to get the monuments you want by choosing from the list.&#x20;

Feel free to disable any monuments you don’t want, as this will increase the chance of preferred monuments spawning.

#### **Restart Required?**

Yes

***

## Offshore Monuments

Determines the monuments that will spawn on the server.&#x20;

Offshore Monument spawning **is** guaranteed, as they are not affected by random map generation.

#### **Notes**

There can be a maximum of 2 Oil Rigs and 2 Cargo Ships per server, placed randomly in the ocean surrounding the island.

#### **Restart Required?**

Yes
