# Modifiers

Modifiers allow you to manually edit the gather rates, cook speeds, loot scaling for individual items, and other things.&#x20;

You can add multiple modifiers for the same item, or of the same type, but each new command will require a new line.

{% hint style="info" %}
*A good resource for “`itemname`” is* [*Corrosion hour's guide to Rust*](https://www.corrosionhour.com/rust-item-list/)\
*Please keep in mind that some items listed on this site may not be implemented in Rust: Console Edition at the time of writing.*
{% endhint %}

***

## Modifier Application

### Collection

> ### **👢📟**
>
> ### *modifiers.setmodifier "ItemName" collection "scale"*
>
> Where "ItemName" is the name of the item you want to manipulate,
>
> and "scale" is the relative rate of collection for that particular item from collectables&#x20;
>
> (like hemp plants, nodettes, etc) (max 3).

#### Example

> ### **👢📟**
>
> ### *modifiers.setmodifier "Stones" collection "3"*
>
> Players will collect 3x as much Stone as normal from Stone Nodettes.

***

### Cook Amount

> ### **👢📟**
>
> ### *modifiers.setmodifier "ItemName" cookamount "scale"*
>
> Where "ItemName" is the name of the item you want to manipulate,
>
> and "scale" is the relative yield received for that particular item when processed in a furnace.

#### Example

> ### **👢📟**
>
> ### *modifiers.setmodifier "metal.refined" cookamount "3"*
>
> Triples yield when smelting HQM in a furnace.

***

### Cook Speed

> ### **👢📟**
>
> ### *modifiers.setmodifier "ItemName" cookspeed "scale"*
>
> Where "ItemName" is the name of the item you want to manipulate,
>
> and "scale" is the relative speed at which that item will be processed by a furnace.

#### Example

> ### **👢📟**
>
> ### *modifiers.setmodifier "metal.ore" cookspeed "3"*
>
> Triples (3x) the cook speed of Metal Ore, effectively reducing the time taken to produce to a ⅓ of the base rate.

***

### Crafting Speed

> ### **👢📟**
>
> ### *modifiers.setmodifier "ItemName" craftspeed "scale"*
>
> Where "ItemName" is the name of the item you want to manipulate,
>
> and "scale" is a scale of how fast that particular item will take to craft.

#### Example

> ### **👢📟**
>
> ### *modifiers.setmodifier "cupboard.tool" craftspeed "2"*
>
> Doubles the crafting speed when crafting a Tool Cupboard.

***

### Crafting Time

> ### **👢📟**
>
> ### *modifiers.setmodifier "ItemName" crafttime "value"*
>
> Where "ItemName" is the name of the item you want to manipulate.
>
> "Value" will override&#x20;

#### Example

> ### **👢📟**
>
> ### *modifiers.setmodifier "cupboard.tool" crafttime "10"*
>
> Overrides crafting time for crafting a Tool Cupboard and sets it to 10 seconds.

***

### Gathering

> ### **👢📟**
>
> ### *modifiers.setmodifier "ItemName" gather "scale"*
>
> Where "ItemName" is the name of the item you want to manipulate,
>
> and "scale" is the relative gathering rate for that particular item.

#### Example

> ### **👢📟**
>
> ### *modifiers.setmodifier "Wood" gather "2"*
>
> Players will collect twice as much Wood when harvesting directly from trees.

***

### Loot

> ### **👢📟**
>
> ### *modifiers.setmodifier "ItemName" loot "scale"*
>
> Where "ItemName" is the name of the item you want to manipulate,
>
> and "scale" is the relative amount of loot received for that particular item.

#### Example

> ### **👢📟**
>
> ### *modifiers.setmodifier "Scrap" loot "3"*
>
> Triples (3x) the amount of scrap spawned from scrap resources (barrels, crates etc.)

***

### Tools

> ### **👢📟**
>
> ### *modifiers.setmodifier "ToolName" tool "scale"*
>
> Where "ToolName" is the name of the tool you want to manipulate,
>
> and "scale" is the scale of metarial collected **on-hit** when using this tool.

#### Example

> ### **👢📟**
>
> ### *modifiers.setmodifier "Hatchet" tool "2"*
>
> Doubles gather rate on Hatchets. (Twice as many resources collected **per-hit**)

***

### Workbench Level

> ### **👢📟**
>
> ### *modifiers.setmodifier "ItemName" workbenchlevel "value"*
>
> Where "ItemName" is the name of the item you want to manipulate,
>
> and "value" sets the workbench tier required to craft the specified item.

#### Example

> ### **👢📟**
>
> ### *modifiers.setmodifier "rifle.ak" workbenchlevel "1"*
>
> Sets the Assault Rifle to be craftable with a Lvl 1 Workbench. You must still have the blueprint unlocked, and this does not unlock the Assault Rifle blueprint on the Tech Tree.

***

## Furnaces

### Furnace Cook Speed

> ### **👢📟**
>
> ### *craft.itemcookspeedmultiplier “scale”*
>
> Where "scale" controls the relative speed of furnace cooking.
>
> (Max 3)

#### Example

> ### **👢📟**
>
> ### *craft.itemcookspeedmultiplier “2”*
>
> Furnaces will cook twice as fast.

***

### Furnace Efficiency

> ### **👢📟**
>
> ### *craft.furnaceusagemultiplier “scale"*
>
> Where "scale" controls the relative amount of Low Grade Fuel that furnaces use.
>
> (Max 3)

#### Example

> ### **👢📟**
>
> ### *craft.furnaceusagemultiplier “3"*
>
> Furnaces will burn 3 times as much fuel when this is active.

***

### Furnace Output

> ### **👢📟**
>
> ### *craft.furnaceoutputmultiplier “scale"*
>
> Where "scale" controls the relative amount of output that furnaces yield.
>
> (Max 3)

#### Example

> ### **👢📟**
>
> ### *craft.furnaceoutputmultiplier "3"*
>
> Furnaces will yield triple the amount of items when smelting.

***

## ✨NEW✨ Other Modifiers

### Charcoal Production

> ### **👢📟**
>
> ### *modifiers.charcoalratescale "scale"*
>
> Where "scale" controls the relative amount of charcoal produced as a by-product of smelting and using furnaces. (Max 3)

**Example**

> ### **👢📟**
>
> ### *modifiers.charcoalratescale "3"*
>
> Furnaces will produces triple the charcoal when smelting.

### Quarry Production

> ### **👢📟**
>
> ### *modifiers.quarryprocessratescale "scale"*
>
> Where "scale" controls the relative speed of Ore/HQM/Stone production by a quarry. Works on all quarries. (Max 3)

**Example**

> ### **👢📟**
>
> ### *modifiers.quarryprocessratescale "3"*
>
> Quarries will produce the same amount of product, 3 times faster.

### Crude Oil Efficiency

> ### **👢📟**
>
> ### *modifiers.crudeoiloutputscale "scale"*
>
> Where "scale" is the relative efficiency of Crude Oil produced when using an Oil Refinery. (Max 3)

**Example**

> ### **👢📟**
>
> ### *modifiers.crudeoiloutputscale "3"*
>
> Oil Refineries will now produce triple the amount of Low Grade Fuel when using an Oil Refinery.

### Low Grade Fuel Efficiency

> ### **👢📟**
>
> ### *modifiers.lowgradeoutputscale "scale"*
>
> Where "scale" is the relative efficiency of Low Grade Fuel when using Pumpjacks and Oil Refineries (Max 3)

**Example**

> ### **👢📟**
>
> ### *modifiers.lowgradeoutputscale "3"*
>
> Low Grade Fuel is now 3x more efficient when used in Pumpjacks and Oil Refineries.

***

## Modifier Management

> ### **👢📟**
>
> ### *modifiers.listmodifiers "ItemName"*
>
> Outputs all of the currently active modifiers for a defined item, into the console.&#x20;

> ### **👢📟**
>
> ### *modifiers.listallmodifiers*
>
> Outputs all the items that have modifiers, and their modifiers, into the console.

> ### **👢📟**
>
> ### *modifiers.clearmodifier "ItemName" "modifier"*
>
> Removes a previously applied modifier from an item.&#x20;
>
> You can also use `"all"` to remove all of the modifiers on that item.

> ### **👢📟**
>
> ### *modifiers.clearmodifiers*
>
> Removes all modifiers from all items.
