# Event Settings

Some owners won’t want the Attack Heli or Chinook bothering them if they are trying to run a Building server, so we have provided options for controlling many of the events in the game.

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## Quick reference

<table data-full-width="false"><thead><tr><th width="242">Option</th><th>Description</th></tr></thead><tbody><tr><td>Enable Helicopter to Target Players</td><td>Toggles whether the Attack Heli can attack players.</td></tr><tr><td>Attack Heli Bullet Accuracy</td><td>Controls the aim-cone of the Attack Helicopter.</td></tr><tr><td>Attack Heli Damage Scale</td><td>Controls the scale of the damage done by the Attack Heli’s main guns.</td></tr><tr><td>Enable Bradley</td><td>Toggles the Bradley APC spawning function at the Launch Site.</td></tr><tr><td>Bradley APC Respawn Delay</td><td>Controls the amount of time taken for the Bradley APC to respawn after it has been destroyed.</td></tr><tr><td>Locked Crate Decay Time</td><td>Controls the amount of time taken for a Locked Crate to disappear if not interacted with. Time is measured in real-world seconds.</td></tr><tr><td>Locked Crate Time to Unlock</td><td>Controls the amount of time needed to hack a Locked Crate. Time is measured in real-world seconds.</td></tr></tbody></table>

## Enable Helicopter to Target Players

Toggles whether the Attack Helicopter can attack players.

#### **Input**

Toggle-able, default ON.

#### **Restart Required?**

Yes

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## Attack Heli Bullet Accuracy

Controls the aim-cone of the Attack Helicopter.

#### **Input**

Any value from 1 → 360.

360 will enable omni-directional targetting of players by the Attack Helicopter.

#### **Notes**

The value you input into this field controls the “aim-cone” of the Attack Helicopter.

If this is set to 180, the Attack Helicopter will only target players in the front half of its perspective. See the below diagram for a representation of how this works.

<figure><img src="https://3429851128-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F989RjbRw8ybjBIxJvMra%2Fuploads%2FIR33POjqVPD23O9Um8UT%2FheliBullet.png?alt=media&#x26;token=ee2232c5-64c7-460a-a699-bad926262553" alt="" width="169"><figcaption><p>Helicopter aim cone</p></figcaption></figure>

#### **Restart Required?**

Yes

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## Attack Heli Damage Scale

Controls the scale of the damage done by the Attack Heli’s main guns.

#### **Input**

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

#### **Notes**

Can theoretically deal 0 damage, or crank it up to insta-kill.

#### **Restart Required?**

Yes

***

## Enable Bradley

Toggles the Bradley APC spawning function at the Launch Site.

#### **Input**

Toggle-able, default ON.

#### **Restart Required?**

Yes

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## Bradley APC Respawn Delay

Controls the amount of time taken for the Bradley APC to respawn after it has been destroyed.

#### **Input**

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

#### **Notes**

This is measured in real-world minutes.

#### **Restart Required?**

Yes

***

## Locked Crate Decay Time to Unlock

Controls the amount of time taken for a Locked Crate to disappear if not interacted with.&#x20;

#### **Input**

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

#### **Notes**

Set this very high if you don’t want Locked Crates to decay if they aren’t being interacted with.

Time is measured in real-world seconds.

#### **Restart Required?**

Yes

***

## Locked Crate Hack Time

Controls the amount of time needed to hack a Locked Crate.&#x20;

#### **Input**

Any number, but this value is clamped to a maximum of 3.4×10³² (essentially infinite).

#### **Notes**

Set this to 0 for instant hacking of Locked Crates.

Time is measured in real-world seconds.

#### **Restart Required?**

Yes

***

## Event Settings

The following commands are used to control server events.

Available events are:

<table><thead><tr><th width="134">Event</th><th width="200">Event Code</th><th>Description</th><th data-hidden>Event</th><th data-hidden>Description</th></tr></thead><tbody><tr><td>Airdrop</td><td><code>event_airdrop</code></td><td>A plane flies over the map and drops a crate of supplies that players can loot. Players can see the crate on the map.</td><td></td><td></td></tr><tr><td>Chinook</td><td><code>event_cargoheli</code></td><td>A helicopter manned by scientists will patrol a monument and drop a Locked Crate there. Players can loot the crate, but it will take some time to unlock.</td><td></td><td></td></tr><tr><td>Cargo Ship</td><td><code>event_cargoship</code></td><td>A cargo ship passes by the island. If players can make their way to it (using boats or by swimming), they can find loot, but it is protected by hostile scientists.</td><td></td><td></td></tr><tr><td>Attack Helicopter</td><td><code>event_helicopter</code></td><td>A helicopter patrols a section of the map. It is hostile to players and will attack on sight. Well-equipped players can destroy it to find loot.</td><td></td><td></td></tr></tbody></table>

## Special Events

#### **Input**

Dropdown, with the following options:

* Easter
* Halloween
* HalloweenPortal
* Xmas
* XmasPortal

#### **Notes**

For more information, please see the [Seasonal Events](https://rust-console-edition.gitbook.io/rust-console-edition-community-servers/feature-guides/seasonal-events) page.

#### **Restart Required?**

Yes
