# Generation

## <mark style="color:red;">Server Owner</mark>

The table below contains a list of **Map Generation Commands** available for <mark style="color:red;">**Server Owners**</mark>.

{% hint style="danger" %}

## ***WARNING***

### **⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️**

### ***These commands are extremely volatile!***&#x20;

### ***You may break your server while using these commands!***

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We recommend caution when using these commands as they may break map generation and result in some very broken maps.\
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**Keep in mind**, GPORTAL will store any previously entered generation commands to the server config file, so if you would like to reset them to default, make sure to re-add the default values in the boot commands section.

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For example, if you set`server.minriverdist = 30`, the server will remember that and apply it, even through wipes and resets. You must manually set it back to `600` (default) in the boot commands section, in order to get things back to normal.

### **⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️⚠️**

{% endhint %}

<table data-full-width="true"><thead><tr><th width="81">Type</th><th width="175.7999267578125">Command</th><th width="100.2000732421875">Input</th><th width="492.400146484375">Description</th><th width="104">Default</th></tr></thead><tbody><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">env.oceanlevel</mark></td><td><code>"number"</code></td><td>Defines the level of the ocean plane.<br><br><code>0</code> = Normal sea-level<br><br><code>1-500</code> = Elevated sea-level - This is not recommended as it covers the whole map in water<br><br><code>501+</code> = Deactivated ocean<br>- This is best for completely removing the ocean<br>- This will allow submarines to "fly", as the sea-level is now ~160 units in the sky (at oceanlevel 501)<br>- This will remove the requirement for oxygen tanks and other underwater gear<br>- Boats/Kayaks are now unusable<br>- Players are now able to walk to the underwater labs but cannot access it in this fashion<br>- Still accessible normally with subs</td><td><code>0</code></td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">server.maxrivers</mark></td><td><code>"number"</code></td><td>Defines the maximum amount of rivers allowed on the server. Must be run on boot in the Boot Commands section.</td><td><code>7</code></td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">server.minriverdist</mark></td><td><code>"number"</code></td><td>Defines the minimum distance between rivers. Must be run on boot in the Boot Commands section.</td><td><code>600</code></td></tr></tbody></table>

## <mark style="color:red;">Advanced Generation Commands</mark>

{% hint style="warning" %}
These parameters cannot be changed after server startup and will be used to generate a unique hash that differentiates map saves from each other.

This means that even if the seed and size of the map are the same, different map saves might be generated if other map generation parameters are changed.
{% endhint %}

<table data-full-width="true"><thead><tr><th width="81.79998779296875">Type</th><th width="273.39984130859375">Biome Commands</th><th width="98.4000244140625">Input</th><th width="341.7998046875">Description</th><th width="159.60009765625">Default</th></tr></thead><tbody><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--biome.fade</mark></td><td><code>"number"</code></td><td>Size of transition area between biomes.</td><td>0.05</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--biome.percentage_arid</mark></td><td><code>"number"</code></td><td>Defines how much of the map will be covered in the Arid (Desert) type biome. Range is 0→1 (0%→100%) <strong>NOTE:</strong> These values combined must equal 1</td><td>0.4</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--biome.percentage_temperate</mark></td><td><code>"number"</code></td><td>Defines how much of the map will be covered in the Temperate type biome. Range is 0→1 (0%→100%) <strong>NOTE</strong>: These values combined must equal 1</td><td>0.15</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--biome.percentage_tundra</mark></td><td><code>"number"</code></td><td>Defines how much of the map will be covered in the Tundra type biome. Range is 0→1 (0%→100%) <strong>NOTE</strong>: These values combined must equal 1</td><td>0.15</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--biome.percentage_artic</mark></td><td><code>"number"</code></td><td>Defines how much of the map will be covered in the Arctic type biome. Range is 0→1 (0%→100%) <strong>NOTE</strong>: These values combined must equal 1</td><td>0.3</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--biome.loot_fade</mark></td><td><code>"number"</code></td><td>Size of transition area between tiers.</td><td>0.05</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--biome.loot_tier0</mark></td><td><code>"number"</code></td><td>Size of tier 0 biome on the island.</td><td>0.3</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--biome.loot_tier1</mark></td><td><code>"number"</code></td><td>Size of tier 1 biome on the island.</td><td>0.3</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--biome.loot_tier2</mark></td><td><code>"number"</code></td><td>Size of tier 2 biome on the island.</td><td>0.4</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--biome.override_tier0</mark></td><td><code>"number"</code></td><td>If set to > 0, overrides the transition from the tier 0 biome, ignoring the loot_fade amount.</td><td>1</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--biome.override_tier1</mark></td><td><code>"number"</code></td><td>If set to > 0, overrides the transition from the tier 1 biome, ignoring the loot_fade amount.</td><td>-1</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--biome.override_tier2</mark></td><td><code>"number"</code></td><td>If set to > 0, overrides the transition from the tier 2 biome, ignoring the loot_fade amount.</td><td>-1</td></tr></tbody></table>

<table data-full-width="true"><thead><tr><th width="81.79998779296875">Type</th><th width="367.40020751953125">Decor Commands</th><th width="96.199951171875">Input</th><th width="309.3997802734375">Description</th><th width="98.7999267578125">Default</th></tr></thead><tbody><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.decor_spawn_slope</mark></td><td><code>"number"</code></td><td>The maximum slope that can be marked as Decor topology</td><td>40</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.place_cliffs</mark></td><td><code>"0/1"</code></td><td>Toggles the generation of decorative cliffs on the map.</td><td>1</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.jutting_cliff_distance</mark></td><td><code>"number"</code></td><td>Target distance between large coastal rocks.</td><td>20</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.jutting_cliff_dithering</mark></td><td><code>"number"</code></td><td>Range to randomise the distance between large coastal rocks.</td><td>15</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.place_rock_formations</mark></td><td><code>"0/1"</code></td><td>Toggles the generation of decorative rocks on the map.</td><td>1</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.costal_rocks_large_distance</mark></td><td><code>"number"</code></td><td>Target distance between large coastal rocks.</td><td>50</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.costal_rocks_large_dithering</mark></td><td><code>"number"</code></td><td>Range to randomise the distance between large coastal rocks.</td><td>10</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.costal_rocks_distance</mark></td><td><code>"number"</code></td><td>Target distance between coastal rocks.</td><td>5</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.costal_rocks_dithering</mark></td><td><code>"number"</code></td><td>Range to randomise the distance between coastal rocks.</td><td>0</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.rock_formation_large_density</mark></td><td><code>"number"</code></td><td>Density of large rock formations in the arid, temperate and tundra biomes.</td><td>300</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.rock_formation_arctic_density</mark></td><td><code>"number"</code></td><td>Density of large rock formations in the arctic biome.</td><td>1500</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.rock_formation_medium_density</mark></td><td><code>"number"</code></td><td>Density of medium rock formations throughout the island.</td><td>50</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.rock_formation_arid_density</mark></td><td><code>"number"</code></td><td>Density of rock formations in arid biome.</td><td>50</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.rock_formation_small_arctic_density</mark></td><td><code>"number"</code></td><td>Density of small rock formations in arctic biome.</td><td>5000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.rock_formation_small_arid_density</mark></td><td><code>"number"</code></td><td>Density of small rock formations in arid biome.</td><td>2000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.river_rocks_distance</mark></td><td><code>"number"</code></td><td>Target distance between river rocks.</td><td>15</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.river_rocks_dithering</mark></td><td><code>"number"</code></td><td>Range to randomise the distance between river rocks.</td><td>1</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.shore_ice_distance</mark></td><td><code>"number"</code></td><td>Target distance between ice sheets.</td><td>9</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.shore_ice_dithering</mark></td><td><code>"number"</code></td><td>Range to randomise the distance between shore ice.</td><td>0</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.ice_sheets_distance</mark></td><td><code>"number"</code></td><td>Target distance between ice sheets.</td><td>1</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.ice_sheets_dithering</mark></td><td><code>"number"</code></td><td>Range to randomise the distance between ice sheets.</td><td>2</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.ice_berg_density</mark></td><td><code>"number"</code></td><td>Density of icebergs.</td><td>350</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--decor.underwater_formation_density</mark></td><td><code>"number"</code></td><td>Density of underwater rock formations.</td><td>125</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--river.enable_river</mark></td><td><code>"0/1"</code></td><td>Toggles the generation of rivers on the map. </td><td>1</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--road.enable_road</mark></td><td><code>"0/1"</code></td><td>Toggles the generation of roads on the map.</td><td>1</td></tr></tbody></table>

<table data-full-width="true"><thead><tr><th width="84.79998779296875">Type</th><th width="303.1998291015625">Spawn Commands</th><th width="96.800048828125">Input</th><th width="346.2000732421875">Description</th><th width="121.199951171875">Default</th></tr></thead><tbody><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.loot</mark></td><td><code>"number"</code></td><td>Density of loot barrels and trash piles that spawn on the map.</td><td>22</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.mushroom</mark></td><td><code>"number"</code></td><td>Density of mushrooms that spawn on the map.</td><td>72</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.stone</mark></td><td><code>"number"</code></td><td>Density of metal, stone and sulfur collectables.</td><td>144</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.divesites</mark></td><td><code>"number"</code></td><td>Density of dive sites.</td><td>7</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.wood</mark></td><td><code>"number"</code></td><td>Density of wood collectable.</td><td>36</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.junkpiles_water</mark></td><td><code>"number"</code></td><td>Density of water junkpiles.</td><td>7</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.junkpiles</mark></td><td><code>"number"</code></td><td>Density of junkpiles.</td><td>25</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.driftwood</mark></td><td><code>"number"</code></td><td>Density of driftwood.</td><td>2250</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.logs_dry</mark></td><td><code>"number"</code></td><td>Density of dead logs in the tundra biome.</td><td>2250</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.logs_snow</mark></td><td><code>"number"</code></td><td>Density of dead logs in the artic biome.</td><td>2250</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.logs_wet</mark></td><td><code>"number"</code></td><td>Density of dead logs in the temperate biome.</td><td>2250</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.arctic_forest_snow</mark></td><td><code>"number"</code></td><td>Density of dead pine trees in the artic biome.</td><td>10000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.arctic_forest</mark></td><td><code>"number"</code></td><td>Density of pine sapling in the artic biome.</td><td>1000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.arid_palms_dense</mark></td><td><code>"number"</code></td><td>Density of short, medium and tall palm trees in the arid biome, specifically around rivers, lakes and the beachside.</td><td>5000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.arid_palm_beach</mark></td><td><code>"number"</code></td><td>Density of short and small palm trees in the arid biome on the beachside, lakeside and riverside.</td><td>9000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.arid_palms_light</mark></td><td><code>"number"</code></td><td>Density of short and small palm trees in the arid biome around the field, cliff, beachside, forestside, riverside and lakeside.</td><td>600</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.arid_palms_superdense</mark></td><td><code>"number"</code></td><td>Density of short, medium and tall palm trees in the arid biome around beach, forest and cliffs.</td><td>10000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.arid_cactus</mark></td><td><code>"number"</code></td><td>Density of cactuses.</td><td>2000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.tundra_forest</mark></td><td><code>"number"</code></td><td>Density of birch, douglas fir, pine and dead pine trees in the tundra.</td><td>12500</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.tundra_forest_small</mark></td><td><code>"number"</code></td><td>Density of birch, douglas fir and pine trees spawning in the tundra forestside.</td><td>13000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.temp_beachforest_small</mark></td><td><code>"number"</code></td><td>Density of small birch trees in the temperate biome.</td><td>7000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.temp_field_large</mark></td><td><code>"number"</code></td><td>Density of oak trees in the temperate biome.</td><td>200</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.temp_field_small</mark></td><td><code>"number"</code></td><td>Density of american beech, birch, oak and pine treeds in the temperate biome around fields and cliffsides.</td><td>3000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.temp_forest_deciduous</mark></td><td><code>"number"</code></td><td>Density of american beech and birch in the temperate biome</td><td>10000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.temp_forest_small_deciduous</mark></td><td><code>"number"</code></td><td>Density of small birch and american beech trees in the temperate biome around the forestside.</td><td>7500</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.temp_forest</mark></td><td><code>"number"</code></td><td>Density of american beech, birch, douglas fir and pin trees in the temperate biome in the forest.</td><td>10000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.temp_forest_small</mark></td><td><code>"number"</code></td><td>Density of douglas fir and pine trees in the temperate biome around the forestside.</td><td>5000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.arctic_forest_saplings</mark></td><td><code>"number"</code></td><td>Density of pine sapling in the artic biome.</td><td>7500</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.tundra_forest_saplings</mark></td><td><code>"number"</code></td><td>Density of pine sapling in the tundra biome.</td><td>6000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_temp_field</mark></td><td><code>"number"</code></td><td>Density of spicebush and willow bushes in the temperate biome around the field and cliffside.</td><td>2000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_temp_forest</mark></td><td><code>"number"</code></td><td>Density of spicebush and willow bushes in the temperate biome in the forest.</td><td>750</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_temp_forestside</mark></td><td><code>"number"</code></td><td>Density of spicebush and willow bushes in the temperate biome around the forestside.</td><td>7500</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_temp_waterside</mark></td><td><code>"number"</code></td><td>Density of spicebush and willow bushes in the temperate biome around the beach, lake and riverside.</td><td>10000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_tundra_field</mark></td><td><code>"number"</code></td><td>Density of spicebush in the tundra biome.</td><td>2000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.tundra_field_pines</mark></td><td><code>"number"</code></td><td>Density of pine trees and saplings in the tundra biome.</td><td>2250</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.tundra_field</mark></td><td><code>"number"</code></td><td>Density of birch and dead pine trees in the tundra biome around the field and cliffsides.</td><td>800</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_arid_desert</mark></td><td><code>"number"</code></td><td>Density of mormon tea and creosote bushes in the arid biome.</td><td>7000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_arid_dry</mark></td><td><code>"number"</code></td><td>Density of dry creosote bushes in the arid biome.</td><td>500</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_arid_grass</mark></td><td><code>"number"</code></td><td>Density of creosote bushes in the arid biome.</td><td>5000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_arid_ocotillo</mark></td><td><code>"number"</code></td><td>Density of the octillo bushes in the arid biome.</td><td>500</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_arctic_field</mark></td><td><code>"number"</code></td><td>Density of willow bushes in the artic biome in the field.</td><td>2000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_arctic_forest</mark></td><td><code>"number"</code></td><td>Density of spicebush and willow bushes in the artic biome in the forest.</td><td>2000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_arctic_forestside</mark></td><td><code>"number"</code></td><td>Density of spicebush and willow bushes in the artic biome in the forestside.</td><td>10000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_arctic_railside</mark></td><td><code>"number"</code></td><td>Density of spicebush and willow bushes in the arctic biome in the plains.</td><td>20000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_arid_dry_railside</mark></td><td><code>"number"</code></td><td>Density of dry creosote bushes in the arid biome in the plains.</td><td>20000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_temp_railside</mark></td><td><code>"number"</code></td><td>Density of spicebush and willow bushes in the temperate biome in the plains.</td><td>25000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bushes_tundra_railside</mark></td><td><code>"number"</code></td><td>Density of spicebush in the tundra biome in the plains.</td><td>15000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.stone_halloween</mark></td><td><code>"number"</code></td><td>Density of metal, sulfur and stone collectables during Halloween and Halloween portal event.</td><td>144</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.wood_halloween</mark></td><td><code>"number"</code></td><td>Density of wood collectables during Halloween and Halloween portal event.</td><td>36</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.bone_halloween</mark></td><td><code>"number"</code></td><td>Density of the bone collectable during the Halloween and Halloween portal event.</td><td>144</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--spawn.wood_pile</mark></td><td><code>"number"</code></td><td>Density of woodpiles across the temperate, tundra and arctic biomes.</td><td>480</td></tr></tbody></table>

<table data-full-width="true"><thead><tr><th width="86.59991455078125">Type</th><th width="304.199951171875">Terrain Commands</th><th width="101.5999755859375">Input</th><th width="337.7999267578125">Description</th><th width="123.199951171875">Default</th></tr></thead><tbody><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.elevation_plain</mark></td><td><code>"number"</code></td><td>Height of the plains.</td><td>0.050</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.elevation_hill</mark></td><td><code>"number"</code></td><td>Multiplier for hill elevation.</td><td>0.500</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.elevation_mountain</mark></td><td><code>"number"</code></td><td>Multiplier for mountain elevation</td><td>0.000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.fade_plain</mark></td><td><code>"number"</code></td><td>Steepness of terrain transition for plains elevation.</td><td>0.250</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.fade_hill</mark></td><td><code>"number"</code></td><td>Steepness of terrain transition for hills.</td><td>0.750</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.fade_mountain</mark></td><td><code>"number"</code></td><td>Steepness of terrain transition for mountains.</td><td>2.750</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.center_bump</mark></td><td><code>"number"</code></td><td>Height of the bump added to the center of the terrain.</td><td>1.0</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.beach_slope</mark></td><td><code>"number"</code></td><td>Slope of the beach.</td><td>0.002</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.center_falloff</mark></td><td><code>"number"</code></td><td>Used to calculate the fade out from the "center" of the map.</td><td>800.0</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.center_padding</mark></td><td><code>"number"</code></td><td>Used to calculate the size of the "center" of the map.</td><td>0.10</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.border_falloff</mark></td><td><code>"number"</code></td><td>The fade of the terrain border. Also affects the shape amplitude of the island.</td><td>800.0</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.border_padding</mark></td><td><code>"number"</code></td><td>The size of the border of the terrain.</td><td>0.0</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.ocean_level0</mark></td><td><code>"number"</code></td><td>Minimum height of the coastline.</td><td>-0.1</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.ocean_level1</mark></td><td><code>"number"</code></td><td>Maximum height of the coastline</td><td>0.1</td></tr></tbody></table>

{% hint style="info" %}
Terrain noise parameters have 4 values - octaves, frequency, amplitude, offset.
{% endhint %}

<table data-full-width="true"><thead><tr><th width="81.800048828125">Type</th><th width="240.39990234375">Terrain Noise Commands</th><th width="106.4000244140625">Input</th><th width="350.4000244140625">Description</th><th width="169">Default</th></tr></thead><tbody><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.noise_base_shape</mark></td><td><code>"numbers"</code></td><td>The noise applied to generate the shape of the island.</td><td>6, 0.30, 0.50, -0.00</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.noise_base_land</mark></td><td><code>"numbers"</code></td><td>The noise applied to generate the height of the terrain.</td><td>6, 1.00, 4.000, -0.400</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.noise_base_lake</mark></td><td><code>"numbers"</code></td><td>The noise applied to generate lakes.</td><td>6, 0.50, 0.300, -0.150</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.noise_south_plain</mark></td><td><code>"numbers"</code></td><td>The noise applied to generate plains in the south of the island.</td><td>8, 1.00, 0.025, -0.020</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.noise_south_hill</mark></td><td><code>"numbers"</code></td><td>The noise applied to generate hills in the south of the island.</td><td>8, 1.00, 0.030, -0.020</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.noise_north_plain</mark></td><td><code>"numbers"</code></td><td>The noise applied to generate plains in the north of the island.</td><td>8, 1.00, 0.025, -0.000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.noise_north_hill</mark></td><td><code>"numbers"</code></td><td>The noise applied to generate hills in the north of the island.</td><td>8, 1.00, 0.030, -0.000</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.noise_mid_plain</mark></td><td><code>"numbers"</code></td><td>The noise applied to generate plains in the middle of the island.</td><td>8, 1.0, 0.035, -0.010</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.noise_mid_hill</mark></td><td><code>"numbers"</code></td><td>The noise applied to generate hills in the middle of the island.</td><td>8, 1.00, 0.040, -0.010</td></tr><tr><td><h3><strong>👢</strong></h3></td><td><mark style="color:red;">--terrain.noise_mountain</mark></td><td><code>"numbers"</code></td><td>The noise applied to generate mountains.</td><td>8, 1.00, 0.070, -0.00</td></tr></tbody></table>


---

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